Or are game publishers putting more pressure on developers to get games out the door?
I recently got Fallout: New Vegas, I honestly wasn't expecting much from the game even though I loved Fallout 3. But I was expecting to be able to play the game.
The game has so many glitches, crashes, and errors that it is almost unplayable. Now Fallout 3 had some crashes and glitches but they where not nearly as bad as New Vegas. And the problems are not just limited to PC. Just as in Obsidian's other games, the 360 and PS3 versions have a problem what what I can only figure is memory leakage. Meaning you have to wipe the system cache to make the game not take a half an hour to load, for anyone that has played oblivion on 360 you know what this means. The thing is New Vegas is getting passing reviews on sites. When has it become fine to send out a half finished game?
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I don't mean to write this to rip on New Vegas or Odsidian, but it made me think that this is quickly becoming a recent trend for new games. It seems like every game I try now at days is practically unplayable until a month after when the developer releases the fixes for the bugs. Are they skipping the testing phase and making users the testers for them?
For the most part this has been a problem for PC gamers, as you could easily download a patch online, now that consoles have become more connected to the net this problem seems to have started to spread to them as well.
When will it end?
Will we start getting charged for an alpha stage game?
I think I'll stop playing games if it comes to this point.