Night 2/3

Jul 24, 2010 05:08

With the passing of Night 1, a day of lingering - lethargic, even - zombies come to a noticeable decrease in numbers. That is because of the those good citizens that have put in effort to eradicate them, but not without casualty, unfortunately. However, by the second night after the first initial zombie attack, there is nothing but that eerie silence..

save for the beating of your heart, and the whimper of your sorrow. Oh be still, ever more, be still, for there is such more, ever more. The howl of the wind picks up the deeper cry of gurgled mewls and moans that shake the earth's very ground with a vibration that will send tremors long into your years. The zombies, they are no more, they have been taken care of - those lingering lost melting bodies have been seen to upon a greater evil.



The Ghouls

Shooting them once isn't going to stop them. No, they've consumed the weaker zombies to replenish their own decayed skin, they are fewer than the zombies but they are stronger than them. They, as well, have grown tired of them and now look to living flesh to make them even .. s t r o n g e r. They can open doors, climb stairs, even ration a fleeting thought or two to reach their food - you.

Do not give them the means to become more than what they already are, surely you will regret it.

[ooc: The ghouls will not be easy to kill, your character will have at least needed to kill three zombies in order to kill the ghouls. If your character has not killed three or more zombies, than your character will need to make friends quickly with another character that has killed three or more zombies. Good luck. And don't forget to log your kill counts.

This Night will end July 28 and Night 3 will start July 30. Threads will be available here, or you may start new ones yourself, of course, here or in the community.]

† killua zoldyck, † dante sparda, † sephiroth, † sebast, † undertaker, , † jason "quake" reed, kairi, , tseng, !event, axel,

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