[Dextera's room has been transformed into a
town - one with a constent feeling of dread. Above is a blood-red sky, clouds, but no stars, no sun, the ground had no vegetation, no flowers. It looked as miserable as it most likely felt. The only really consistent thing was the picture of a
red cross plastered on the walls of the houses.
Farther in the town reveals that there are people living in this place, though calling them 'human' seems to be stretching it.
There's a
woman sitting on a bench, staring blankly forward. She also has horns sticking out of her head, twisted like a tree's roots. Across the street from the woman is a
man with a coffin strapped to his back and he's whistling as he fixes another one from a pile nearby. Farther down from the pair is a strange
thing; a person covered from head to foot in a large bag and heavy chains and ropes keeping them bound in place. And lastly, stumbling out of an alleyway is a
man with an extremely long neck, curling over himself to clutch at his head.
The only person who's missing seems to be Dextera himself. Are you going to ask where he is, or what this place was?]
[ooc: Welcome to the first layer of Dextera's headspace~ More information about it can be found
here. There's just two things you need to be aware of:
In the first layer, if you choose to talk to the Horned Girl, please include your character's thoughts because her Baroque only lets her repeat someone's thoughts.
In the second layer you may be attacked by a Meta-Being and if the attack connects, you'll get to see one of Dextera's deaths. These memories are violent so if you don't want your character to experience them, just dodge and run (the Meta-Being won't chase you)]