route a (6/19) day one - MORNING to AFTERNOON

Jun 19, 2011 00:01



[ Good morning, sleepy heads! And welcome to your new lives! ]

[ Doesn't matter where you fell asleep last night. Doesn't matter if you even did fall asleep last night. When you wake up, and it's probably hard not to when a swarm of seagulls all start cawwing at once as something startles them, you're going to find yourself somewhere you probably don't want to be. It's dark and cramped in the too-small room you've woken up in, and all around you, others are stirring in cots lining the walls. The smell of the sea is very strong, salty and sharp, and from the rocking motion and sound of waves coming from outside the half-open door to your room, it should be obvious where you are. ]

[ Should you have the courage to step outside that room and acknowledge this isn't some bad dream, you'll find yourself on the deck of what the more nautically-knowledgeable of you would recognize to be a galleon. The sails are furled, the anchor is dropped, and you are at shore. Not distant from you, just a few paddles on one of the smaller expeditionary boats, lies the walls of what once had to be a magnificent island city. GUN-SHIP ISLAND. The entire island, from shore to shore, is covered in buildings, many rising high into the sky, and all showing unmistakable signs of being abandoned. The entire island lies in ruins, the wall shattered in many places you can see from what is likely cannon-fire. Vegetation grows rampant, grass and vines, and what seems to be the tops of trees are visible over some dilapidated buildings toward the center of town. ]

[ Whether you like tales of adventure on the high seas or not, you find yourself in the middle of one. It's time to decide what to do now, to find some clues, to hope for the best! Weigh anchor, pirates! ]



(5 SECTIONS: ○ on deck, ○ cargo hold, ○ captain's room, ○ the shore, ○ the city)

!pirates, !route a

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