Magic Great Designer Search Test #5

Nov 10, 2006 17:46

This was a great challenge and a lot of fun. It forced me into top-down design mode and I pretty much had to come up with entirely new cards ( Read more... )

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winterborne November 13 2006, 16:15:19 UTC
These are excellent. I think you blew away a lot of the folks competing in the real competition, tagging all the bases:
  • good connections to the art
  • properly filling the gaps you were supposed to fill
  • most importantly, creating innovative cards that are solidly executed

Individual comments:
  • Rings of Resistance is a very clever answer to the token problem, concentrating on an aspect of tokens that the competitors ignored: their proliferation. I suspect this could safely cost W.
  • Rally Around the Flag is beautiful - one of those cards where you see it, pause, and say, "yeah, you can do that, can't you?" Possibly too powerful, but let Development figure that out.
  • The challenge on Internal Reflection was a really difficult one, and you found something. I only see two problems: the card really sux0r, and it should probably be red. The former could be solved by making it a cantrip.
  • Arcris is simple and very splashy - perfect for Timmy. Conveniently, Johnny will enjoy it too.
  • Petrifying Glare is a bit of a comedown after the previous ( ... )

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papa_funk November 13 2006, 22:15:25 UTC
>The challenge on Internal Reflection was a really difficult one, and you found something. I only see >two problems: the card really sux0r, and it should probably be red. The former could be solved by >making it a cantrip ( ... )

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winterborne November 13 2006, 23:06:07 UTC
Yup, I did get that about Sheep in Wolf's Clothing - just not sure it's enough.

Of course, the fact that you can fetch Little Girl, and therefore complete the entire Little Red Riding Hood story, is definitely points.

I missed Bargain with the Past on my reading. This has a neat, flavorful drawback, but it seems too powerful to give black a cheaper Concentrate with a drawback it can often avoid. Admittedly, this isn't an early game card, and shaving a mana off doesn't matter as much in the late game, so perhaps the two can be considered a close comparison. But black suffers less from tapping out than blue, and should be better at drawing cards anyway.

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