Magic Great Designer Search Test #5

Nov 10, 2006 17:46

This was a great challenge and a lot of fun. It forced me into top-down design mode and I pretty much had to come up with entirely new cards ( Read more... )

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winterborne November 13 2006, 16:15:19 UTC
These are excellent. I think you blew away a lot of the folks competing in the real competition, tagging all the bases:
  • good connections to the art
  • properly filling the gaps you were supposed to fill
  • most importantly, creating innovative cards that are solidly executed

Individual comments:
  • Rings of Resistance is a very clever answer to the token problem, concentrating on an aspect of tokens that the competitors ignored: their proliferation. I suspect this could safely cost W.
  • Rally Around the Flag is beautiful - one of those cards where you see it, pause, and say, "yeah, you can do that, can't you?" Possibly too powerful, but let Development figure that out.
  • The challenge on Internal Reflection was a really difficult one, and you found something. I only see two problems: the card really sux0r, and it should probably be red. The former could be solved by making it a cantrip.
  • Arcris is simple and very splashy - perfect for Timmy. Conveniently, Johnny will enjoy it too.
  • Petrifying Glare is a bit of a comedown after the previous cards. It's not so much that it's bad or inappropriate (though I'd cost it at 1B) - just that it doesn't innovate.
  • Disrupting Overlay is another good effect where the color might be off; I'd argue this should be white, to go with the Abeyance/Orim's Chant I-make-the-rules theme.
  • Sulfurous Alarmist might be a little too much like Skirk Alarmist, but I love the way it interacts with morphs that have an effect when they unmorph. You really nailed the "make people build around this in draft" mandate here.
  • Fangren Behemoth simply does a good job of matching the illustration and of being a reasonable common for the Mirrodin setting.
  • Sheep in Wolf's Clothing is interesting, but I think a lot of players will be turned off by the idea that they are spending a card and sacrificing a creature just to get a cheaper creature. There are certainly cool tricks to be done with this, but I'm not sure this will "wow" anybody, either with its power or its innovation. Basically, it looks like a card that's almost interesting for a lot of players, but not actually over the top for any of the Magic psychographics...

Great stuff.

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papa_funk November 13 2006, 22:15:25 UTC
>The challenge on Internal Reflection was a really difficult one, and you found something. I only see >two problems: the card really sux0r, and it should probably be red. The former could be solved by >making it a cantrip.

My reading of the color pie here is that red would definitely get it until end of turn, whereas it seems more in flavor for blue to do it permanently. I agree that that isn't clear. As to the power level, yeah, it isn't great. Blue common sorceries that don't draw cards don't tend to be winners :)

>Disrupting Overlay is another good effect where the color might be off; I'd argue this should be >white, to go with the Abeyance/Orim's Chant I-make-the-rules theme.

Yeah, I buy that. I was going with the red as instants and sorceries theme (and also Turf Wound), but I agree it would be in white (ironically, I think that this ability SHOULD be in red as its all about the short-term thinking)

Sheep in Wolf's Clothing: Note that you don't do this once. When you sacrifice (which you can do in response to it being about to die), you get a cheaper creature that has Sheep in Wolf's Clothing attached to it. And so on, progressively getting to the Little Girl in the middle :)

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