Test #4 got released. In it, the designers were randomly assigned 1 cycle each of rare, uncommon and common. At least 1 had to be tight and 1 had to be loose. Then, at most 50 words to talk about each cycle.
I got out my trusty die, and randomly assigned myself instants, creatures and enchantments.
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More cards behind the cut )
Comments 4
I really like both the uncommons and the rares, though. I'd rather play with auradons than slivers, for example. (I'm not sure why slivers remain so popular; to me they were worth doing once, but not three times.) Of the rares, Sigil of Humility is my favorite; I like the flavor of one creature enforcing humility on others. I also like that not all Sigils are best played on your strongest creature.
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I'm not that worried about the "popularity" thing, since, as you correctly observe, some players will see that as a challenge to turn it into an advantage.
Note, BTW, that Sigil of Opposition doesn't let you tap lands. I'm not insane :)
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The rare cycle is sick. Tap almost any creature to tap most types of permanents? Then again, you'd need three cards in play just to be able to start tapping...
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