GALA EVENT NUMBER TWO

Dec 03, 2010 01:54

The Wild Hunt: A Slightly Longer Description

A parody of the true Hunt, the Wild Hunt is a nonviolent opportunity for the strongest fae of the Wood to display their power; it’s designed to more or less appease them after taking away their magic for a night. Those who participate are shuffled into teams, usually about four, and turned loose in one of the Princess’s gardens. Teams are marked by glowing dots on their foreheads (green, red, blue and yellow); the edges of team territories are marked by torches that burn in the same color.

Like freeze tag, if caught in another team’s territory, you’re stuck until someone from your own team comes to free you. Unlike freeze tag, you’re not necessarily ‘stuck’ in one place - just trapped in that team’s territory. You are, however, stuck under whatever spell was cast on you until a team member breaks it. There is no way to ‘win.’ Your team gains the advantage if you touch the bright stone in the center of the other team’s territory; that territory then becomes yours, and while all the other territories reshuffle, you can ‘freeze’ as many of your opponents as you can reach. It goes on until dawn. Usually about half-way through people start to forget there are teams at all and just start casting magic on each other willy-nilly. The spells can be as ridiculous as you wish. They cannot be fatal, cause physical or mental harm, or otherwise victimize characters outside the realm of being subjected to ridiculosity. The Princess likes her shenanigans without bloodshed or trauma. For the most part.

FOR EXAMPLE:
NOT OKAY
A spell that forces its victim to relive the most traumatic moments of their life on a loop until freed.

SHINY
A spell that makes a character think yellow snow is ice cream.

Those who prefer to stay indoors will find well-stocked sitting rooms, card games, and conversation with many of the more sedate spirits of the Wood ready and waiting. The atrium now has doors allowing characters to explore the castle (which has geography about as dubious as Hogwarts’) or join those not interested in the Hunt in an evening of warm (unmagical) food and drink and (slightly-magical) games.

For those who choose to explore, some notes about the castle:

Its main components are marble and a strange metal that varies from brassy to the same iridescent black as a raven’s wings. There are, in some areas (mostly metal ones) doors without handles or locks. These can only be accessed by Tempest or those with her permission to enter. Attempting to break in will get the attention of the castle’s clockwork guardians, which can and will do serious damage to those who put up a fight. There is a library. Think a steampunk portrayal of Beauty and the Beast. There are also indoor gardens of ice sculptures, faux springs for swimming, and a room that seems to be nothing but gemstones of every imaginable type embedded in bronze. Key word being ‘seems.’

We’ll try to keep tabs on all the exploration threads, but if you think your character is breaking a rule that might get the guards’ attention, or if you have questions about given areas, comment here or PM the mod account.

Again, any questions about the event can be asked in-post!

event post, mod note

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