The thing about Open Design Kobold Press projects is that they rarely stick with the original title. I think Northlands was called Frozen Empires for a time. Sunken Empires was a latecomer, I think the first title was Shore to Sea. Even things like the Zobeck Gazetteer were originally just "the city book
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I'm hoping this will be a Midgard-focused book with lots of story/fluff sitting alongside the mechanics/crunch and giving us more on clockwork, shadow, glyph and ink magic, as well as things we haven't seen before. I have a soft spot for genies and Al-Qadim so anything Arabian-flavoured would be great.
I'd also like to see some fun, no-holds barred, 2e Tome of Magic style innovation, rather than something that is constrained by the Pathfinder/3.5 shackles around spells and items. Monte Cook did some really interesting stuff in the Books of Eldritch Might like soul magic that stepped outside the norm and that would be cool in this book too. Not everything should be content for player characters.
I'd also like to see some really cool magic items with plenty of interesting backstory and unique powers. I've been reading a lot of older D&D books recently and they just don't make 'em like they used to!
As I don't DM Pathfinder, I'd be looking for lots of ideas that can be adapted to other editions of D&D, particularly D&D Next. If it's a crunchy player-focused Pathfinder supplement, it won't be for me.
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No magic items unless we hit a completely nutty stretch goal.
Genies.... I keep thinking the genies belong in the Southlands book. But maybe that's just me.
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Is it on the schedule/being worked on?
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