Linking
an interview with Glen Keane mainly for my own reference. But I know fellow Disney geeks might like it too, so.
I'd like to quote some things I found interesting.
I’ve never felt like a Disney guy.
This amazes me because we Disney geeks always see him as such a Disney guy, he's one of people who practically MADE Disney as we know it.
Even though I was only 20 years old. I was ready to throw everything I did out...
That's exactly how I feel these days. Nothing is good enough. Of course, it doesn't mean that I'll grow up to be the second Glen Keane, haha. But it's just that I'm more frustrated about my art these days than I've ever been since my freshman year at the uni. I'm trying to deal with it, so it's sort of nice to find out even someone as great as Glen Keane went through it.
We had this quote board, and I said “you guys work so long just to make something look bad”, so they had that up on a quote board.
Ahahaha.
Haha.
I just. I should get a quote board and put that on it. It's the place I regularly find myself in with my projects (especially my attempt at illustrating "The Black Cloud" last year) so I could really use that quote as a reminder.
What I’m trying to say is that I know you have to work so long and so hard just to get it to a level that’s even mediocre. But we can’t stop there.
Who cares about all of the icing on the cake, if the cake isn’t tasty, if it doesn’t have butter and eggs? No one’s going to want to eat it. That was the drive throughout this whole process. Have a goal that’s worth fighting for.
If you’re going to make a mistake, don’t make it in the eyes. Because everybody’s looking at the eyes.
I'm pretty sure I heard this before, that's why I'm uber-careful when inking eyes. Any mistakes made there do show.
Lastly:
What I’m trying to say is that I know you have to work so long and so hard just to get it to a level that’s even mediocre. But we can’t stop there. You have to be so convinced inside about something that you believe, that you will say no to the computer, that’s not what I want. Yes, I could do that, but this I what I want, I have to go to the end and get that. So how do we get that? That’s where I’d start to do the drawings, and push the shoulder.
All-in-all that was a very interesting article. What's more important for me right now, it hinted on some troubles they had during the production of the movie. See, everything about Disney seems so ideal, but work is work after all, so I was wondering - do Disney animators feel frustrated at times? Do they have times when they disagree with their mentors but still have to do what was asked for? Do they come through all the strifes and troubles of a creative process that are familiar to me? It's something that's never mentioned in the Making Of videos and Art Of books. I don't mean I'm a sucker for negative stuff (I'm not!) but I'd like to get a realistic view on creative process of people I look up to. I'm about to enter the professional world. It's important for me to see the whole picture.
So yeah, if anyone can recommend more interviews/blogs, I'm looking forward to it!