Upgrade - SUBJECT TO CHANGES

Oct 19, 2012 18:51

Robot Name: MS-06F2LT - Zaku II F2 - Lambda Test Type

Robot Description: The Early result of Mad's pet project - the development of her personal machine. Essentially a heavily modified Zaku II-F2 that is slowly undergoing a metamorphosis under its pilot's constant work and adjustments. That being said however, it is clearly work in progress - fielding it however would bring Mad the actual combat data she needs to further modify it to its final stage.

Outwardly, the Zaku's torso would be slightly bulkier and more well armored with the inclusion of a secondary and tertiary generator, its leg armor would also be bulked out for the inclusion of additional thrusters. The shoulder mounted shield and the shoulder spikes would have been removed for more traditional shoulder plating common among Federation machines and topped with external storage units for equipment. The external cabling was removed and replaced with great difficulty, allowing for greater room for modifications.

Adjustments to the thrusters for slightly higher output as well as improved combat software are among the upgrades, but the most important matter was that of the additional weaponry, as well as areas to store them on the Machine.

Built-In Weapons

Head Vulcans

Missile Launchers mounted on leg armor

Beam Saber - Stored in forearm storage unit on the left arm.

NARC Beacon Launcher - Mounted on Right arm, fires a short ranged missile that attaches a beacon to its target. This beacon allows for easier targeting with missile based weaponry.

Throwing Knives - Stored in shoulder storage units - can be replaced with other equipment like grenades.

Hand-Carried Weapons

x2 Short Beam Guns - Not too different from standard GM fare. Mad included the weapons as ranged hold out equipment should her other weapons be otherwise indisposed.

x1 Twin Pulse Laser Rifle - Modified from Clan-tech Omniweapons. Essentially a rifle made from a pair of Medium Clan-Tech Pulse Lasers. Both lasers however operate on a volley principle one firing for a set amount of time, before it is replaced by the other as it cools. Both lasers utilize their own individual heat sinks. Mad can deactivate the volley system to fire both at once, but it has the potential to render the weapon inoperable for a time.

x1 MMI-M8A3 76mm Heavy Assault Machine Gun - Taken from the GINN unit in the Hangar because of the weapon's versatility in comparison to the standard Zeonic machineguns. Pedestrian compared to some of the more exotic weapons in the Test-Type's arsenal.

x1 Railgun - Designed for extreme range and capable of massive amounts of damage. The railgun in question however suffers from the fact that it is a breech loaded weapon - unable to carry more than one round at a time.

x1 LB-X Autocannon - A modified Clantech Omniweapon. The LB-X is essentially a mech sized shotgun - utilizing either HEAP rounds or specialized anti-mech cluster shot - in which the round split apart midflight to shower the target with sub-munitions.

x1 PPC - The Particle Projector Cannon, another weapon to thank the Clans for. Essentially the 'big stick' compared to the rest of the Lambda's weapons it operates on the principle of unleashing a concentrated stream of ions at a target - impacting with tremendous bursts of heat and kinetic energy. The hand held version modified for the Test Type's usage unfortunately suffers from tremendous recoil and is rather bulky due to the number of heat sinks that were built on to deal with the waste heat from the shots. Additionally, the weapon itself has a built in inhibitor to degrade the weapon's damage potential at ranges within 90 meters in order to prevent electronic feedback.

Terrain Stats:

Land: A
Air: --
Sea: C
Space: B
Next post
Up