Ah This Must Be Why So Many People Hate Preston Garvey

Nov 05, 2018 01:16

If four out of five people suffer from radiation,
Does that mean the fifth guy likes it?
- Codsworth

After 150 hours, the latter half of them spent putting off the main quest to experiment with mods and make some fundamental settlement building errors (like putting a large building on top of both a settlement attack spawn point and the fast travel point, making fast-travelling in to respond to an attack highly problematic), I decided to retire my second character. While I enjoyed that character, it was time to move on and start over. My new character spent a few hours exploring around the Sanctuary area, before going into Concord. In order for Codsworth to be available as a companion, you need to travel close enough to the Museum of Freedom to trigger Preston yelling for your help from the balcony. And by the time I got close enough to fight off the raiders in front of the building, he had already lasered most of them into piles of ash. Looked to me like he didn't need my help. Having gone up a few levels, and planning to turn the difficulty all the way down for the pointless deathclaw fight, I went in there to get it over and done with. After all, if Sanctuary already has a few settlers I can put off setting up a recruitment beacon until I'm ready to start establishing supply lines. Only, there's a problem.

It isn't Preston's gang of survivors so much. Sturges isn't so bad, the crazy old drug addict can be avoided, and I can see how the couple who lost their child are meant to evoke sympathy from the Sole Survivor. The anti-British sentiment in the museum is particularly grating (the tour guide for the Freedom Trail also puts me off wanting to join the Railroad). The game's opening narration references a relative in World War Two, and I found that helpful in relating to the Sole Survivor. My grandfather fought in that war, my father grew up playing in bomb craters in England, and an earlier relative was part of the British military in the Great War a generation earlier. When my father was a child, one of his aunts passed on advice from her time living on rations in the air raid shelters: always have two biscuits with your cup of tea, because you never know when you'll have none. So for me this early part of the game breaks immersion. While I realise the history lesson might play well for an American audience, I can't help wonder if the game would have been better off not being so strongly tied to the real world. Especially since it is meant to be two centuries into the future of an alternate past.

Anyway, now that I've gained Codsworth's affinity perk, I can swap him for Piper or another companion. To avoid losing settlement happiness at Sanctuary, I think I'll send him to join the robots at Graygarden. Soon as I complete their quest, of course. Honestly, Piper's perk is one of the most useful in the game, especially if gained early on.

I could hardly have said it better myself, darling.
- Supervisor White

tes4

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