Nov 19, 2004 15:14
The City:
well, since i'm starting at the beginning of the 19th century, it needs to be relatively old; say, started as early as the 1780s. of course, i'd *love* to set the game in The States, but that invariably means East Coast. nothing wrong w/ east coast, but it's not west, so it's foreign. (granted, not guite as foreign as another country, but not as familiar as the Noah's Bagels down the street.
NEEDS:
+Art Museum - a kine makes beautiful sculpters out of bronze; opp for obvious symbolism.
+Ghetto/Stronge Street Culture - Easy controlled territory w/ fair Resources (blood & money).
+Red Light District - Valuable Territory for Resources; much smaller than the Flats.; crappy land.
+SMALL SIZE: no more than a million people, counting any possible suburbs. i need only (*counts*) 7 or 8 players, which means roughly seven or eight hundred thousand people.
+It needs a feel, too. Now, i realize that the creation of a "feel" is pretty much manditotry for all STs, but with some citys it's easier than others. New Orleans, Venice, London, Paris, New York... they all have distinct personalities - "feelings" all thier own. frankly, it's easier to through the skeleton of a horror story up on 19th Century London than, say, 1998 Paris. Problem is that i want citys - well, *A* city - that isn't too big, or too important (historically speaking). bit of a paradox: the more personality a city has, the more history (and usually the bigger it is, too).
the soundtrack is coming along well enough, though... selections from Tom wait's "Alice," and a few of the more macabre tunes from Squirrel Nut Zippers. and i've a few images i want to use: an angel of brass, no face, with feet of clay. (a little heavy, i know.)
maybe, for the first act - where the PCs become Kindred - i could pull parallels w/ "Alice in Wonderland" & "Through the Looking Glass." sorta seems campy, and i'm not sure if "childishness" is something i want acsented (sp?). then again, just for the straight-up strangeness i think it'd be fun.