Loyalty vs. Friendship/Rivalry - A Discussion

Mar 06, 2011 17:29

Just a heads up - this will contain general spoilers for Dragon Age II. Nothing specifically plot-related, but I'd recommend you stay away if you're trying to remain completely spoiler-free.

I nearly didn't write this up - it's very easy to get excited about DA2 and want to share it with the ME crowd. However, this is a subject I think is ripe for ( Read more... )

discussion, gameplay, dragon age

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thebuttonontop March 6 2011, 18:00:56 UTC
i'm actually really glad you brought this up. I've just started with the loyalty missions on ME2... (i'm a little behind, i know) and i was thinking much the same thing. I adore each character, ....and reaally, each mission is very very emotionlly done. (hell, Moradins had me near tears) but yes... i agree with you, i think calling it "loyalty" is a bit much. if you think about it, some of these characters are terribly GOOD characters. *i mean that in a the 'vs evil' sort of way* and if you go about gaining their loyalty by being a Renegade and beating on/hurting people... they're still loyal to you fi you complete their mission.

I'm really looking forward to the DA2 method.. I think that BioWare has progressed by leaps and bounds in that sort of thing though. I mean, there aren't too many other games that even consider this sort of thing. hell, maybe ME3 will have even a more updated system.

and regarding the effects *ie not getting a rocket to the face* the decisions that are made should be shown to effect that. I mean, maybe there's a reason that he's not getting rocketed i the face, and it comes ut somewhere in between scenes.... (havnig not reached this point in the game yet, i dont know the details of how it goes down...)
:D

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mechapotatoalex March 6 2011, 18:05:28 UTC
Heh, unfortunately it really does go down exactly the same regardless of loyalty - the only difference is getting rocketed in the face, for no apparant reason, if he's not loyal. Perhaps he had a sudden flash of his daddy issues and he hesitated too long?

But yeah, I still think the writing and characters are absolutely great - there's a load of emotional stuff in there that's really stayed with me. It's just the actual system that's running under the hood that needs more work I think.

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thebuttonontop March 6 2011, 18:19:19 UTC
yeah.. i haven't gotten this into a video game... ever. but... i mean, they do seem to be refining it slowly.... so i have hope. :D

lol@daddy issues. oh god, Jacob. i kinda don't want to do his loyalty mission. it might make my day to see him get rocketed in the face.

*shhh. i'm not a huge Jacob fan, LOL and apologize in advance if you are.*
:)

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lanoger March 6 2011, 23:11:29 UTC
Jacob couldn't move fast enough because he was weighed down by emotional baggage.

Trufax.

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archerstar March 7 2011, 08:52:10 UTC
*chokes*

Oh man, I needed that laugh.

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(The comment has been removed)

pookakitten March 6 2011, 18:31:28 UTC
I thought of the missions as more "focus" than "loyalty."

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