Just a heads up - this will contain general spoilers for Dragon Age II. Nothing specifically plot-related, but I'd recommend you stay away if you're trying to remain completely spoiler-free.
I nearly didn't write this up - it's very easy to get excited about DA2 and want to share it with the ME crowd. However, this is a subject I think is ripe for
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In DA2 it's still possible to romance anyone (with any gender too - woo!), but it can play out differently depending on friendship/rivalry - making it far more reactive to your decisions and choices.
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That's a looooot of options ;)
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But yeah, I still think the writing and characters are absolutely great - there's a load of emotional stuff in there that's really stayed with me. It's just the actual system that's running under the hood that needs more work I think.
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lol@daddy issues. oh god, Jacob. i kinda don't want to do his loyalty mission. it might make my day to see him get rocketed in the face.
*shhh. i'm not a huge Jacob fan, LOL and apologize in advance if you are.*
:)
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Trufax.
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Now, I don't necessarily mind the ambiguity as to why so-and-so is now loyal, since it allows me to fill in the blanks with headcanon. I know that some people feel that makes for a weak story, but I'd rather have some fuzziness on the details rather than be forced to accept a story that I don't really believe/enjoy.
One way or another, though, loyalty/friendship wouldn't explain the survival rate in the Suicide Mission. That at least could have been handled MUCH better.
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In-game they give the reason of the characters' heads being clear, but honestly - when you're surrounded by Collectors shooting at you, is your mind really going to be anywhere other than what you're doing at that moment?
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Honestly the only decent part about the SM was that it forced you to select the "right" person for the job(s). I could definitely see one of them dying because you didn't know your crew well enough.
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truth though.
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I'm going to have to have multiple spare saves for DA2, lol!
I wonder if ME3 will take a page from this friendship/rivalry system and make their own version (or context?) of it? Bioware Devs do swap from projects when their roles are done on each game.
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The friend/rival thing is interesting, but it has another problem - a "rival" is someone you disagree with but respect (or so they say), but what about someone I don't respect? How does that work within that system? DA2 at least begins at a much lower level (get money, buy house) so having companions leave if they don't like your face actually makes sense here, as opposed to Origins where you were doing Really Important Shit. (What's that, Alistair, I'm an asshole so you quit the Blight? Well fuck you too, buddy ( ... )
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I think they point they're trying to make with it is that so long as they know what to expect from you, they'll be more trusting of you. If you're unpredictable and stay in the middle, they're less likely to follow you or help you, because they don't know what you're going to end up doing.
And with DA2 you do indeed get bonuses on both sides. Varric for example becomes better at aiming if he's a rival because he's trying to prove himself.
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There's something about SIE's androgynous voice over your earpiece that makes you less inclined to die - it's probably the fear that if you were wounded on your mission, she'd rescue you and lick your wounds.
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Like it or not, you're working with SIE for this mission. At least her annoying accent and awkward innuendos distract you from the pain of injury.
I love that game XD
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