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Aug 30, 2010 23:56

Diva is on Death #3, which means that she gets some cool and/or traumatizing reality changes. The one that I've picked will be familiar to anyone that has watched Inception, but it's not 100% like the portrayal that we see in the movie. It's more like the general concept + stuff. The basic summary is that an old building now houses a handful of Diva's memories. Each floor is a different memory, so of course some are good memories and some are bad.




Several stories taller than this, though.

This abandoned building looks completely normal from the outside, though dilapidated. The exterior has some graffiti on the lower levels, especially in the alley ways, and the fire escape has been broken off from the second level down. The main entrance and all the windows on the first floor have been either covered with plywood to keep people from peeking in. The pieces of plywood are covered with various old posters and ads, making for free advertising space for locals as long as they don't get caught putting it up. There's also an old police outpost out front, though it's never vandalized, since the police keep an eye on it more than the surrounding buildings.



The interior on the first floor is old and finished halfway between apartment homes and offices, since the project was dropped for lack of funding halfway through. There's lots of trash and graffiti on the walls, as well as the old relics from when the building was in use, like newspapers and tables.



Directly across from the main entrance is an old freight elevator. The sign next to the entrance is newer than the rest of the building and warns that the elevator is a freight elevator.
DANGEROUS
FREIGHT ELEVATOR
Keep door closed until elevator is at floor. No one allowed to operate this elevator except elevator man or other authorized person.
-PER ORDER OF SUPERINTENDENT

Seeing as there's no elevator man, looks like you're the authorized person. When the call button is pressed, the elevator whirs to life and stops at the floor with only the faintest rumble.



When you walk in, you're on the first floor, of course. If you press the button of the floor you want, you'll be taken there, seeing flashes of scenery along the way through the metal and wire door. When you leave a floor and return later, the memory has started over from the beginning, like it's a tape that has been rewound.

The NPCs in the building are not able to leave the building. They're not even able to enter the elevator, since the gates will suddenly close if they try to, but they are conscious of their situation. The NPCs will play their role in the memory until Diva interrupts the tone or doesn't play along, or when anyone other than Diva enters the scene. Then they don't play the role anymore, and act as the character normally would.

Of course, there are many people who exist in multiple memories. On each floor, however, it's the same person. Again, until the tone is broken it isn't obvious, but the NPCs are conscious of what they do on other floors, previous events and the memories and feelings that they have normally. For example, Amshel exists on multiple floors, and knows what happens on each floor he appears on. He also has all knowledge that he had in life up to his death, so even if the scene is Russia in the early 20th century, once the tone of the scene is broken, he'll be able to talk about Diva's events in 2006.

One major difference from this character role in Inception is that the NPCs do not have all the knowledge that Diva has. They aren't able to get information from her that way, since they're not constructs of her mind. It's also worth noting that these NPCs can't be killed or damaged permanently. They may die on the floor, but as soon as you return to that floor, they'll be alive as the scene restarts. Diva and other characters aren't as lucky, though. It's perfectly possible to get killed or hurt if you're not careful.

LIST OF MEMORIES/FLOORS:

B2: A rather ordinary room. There's a fireplace with only hot cinders left smoking in it, and a couple of windows, but they're all so fogged up that it's impossible to see outside of them. Even if you try and unfog them, they'll stay the same. There's a table and a couple chairs, so it's a sitting room of some kind. However, there are signs of violence scattered throughout. There's blood in patches on the floor, some of it dried or drying, and some of it fresh. The blood leaves different patterns, showing that the bleeding person was not only bleeding for a long time, but in various states. There are marks showing that they were dragged, that they were in the same spot for a long time, and on the walls that they were stabbed or cut at. There are a few clumps of long, black hair on the floor, but that's really only noticable after you stop focusing on the sheer violence of the blood. Similarly, in very very small amounts on the floor, there is semen.

Sitting in one of the chairs is Josef Mengele. The scene played out here is not the violent rape itself, but the immediate aftermath where Josef reveals to Diva that he had no plans of "saving" her or taking her anywhere, and he taunts her about falling for him and allowing herself to be hurt so badly.

NPCs: Josef Mengele

B1: An entirely stone room. It's cool, but not cold. There's only one window, and it's obviously high up. You can only see the tops of trees, and its fall. If you approach the window and look down, it looks down at an old, stone courtyard. Most of the other buildings are decrepit, and the building you're in is obviously a tower. The room itself smells unpleasant, like a lot of old odors. It smells like a body--sweat, urine, feces and blood. It's an acrid odor, also with a tint of mosses and mold, and so many chemicals that it's impossible to discern what kinds.

The room is divided in two by an iron cage-like wall with another heavy door. In the emptier half, there's only a tin bowl half-filled with putrid water, chains and manacles and a medium-sized cut of burlap cloth. On the other half, there's a work bench filled with scientific instruments and larger tools like butcher knives and cleavers.

The scene here changes. It basically represents Diva's time in the tower, so it's hard to pick just one experiment. The experiment changes every time, but Joel and Amshel are always there, though their ages vary. They may not both be there, but at least one is.

Example prompt & parts of this one. Also for a visual, this fanart story not by me is good.
NPCs: Joel Goldsmith, Amshel

1st FLOOR (GROUND FLOOR): See above

2nd FLOOR: The tower, though almost two centuries of wear and tear, is even more decrepit than it was originally. The scene here is about halfway through as they're all outside and Solomon fights Saya, then Diva may or may not intervene to almost kill her. If the scene is allowed to continue, it'll go to the end of the episode, where Solomon and Diva meet Amshel on the bridge at dusk. Actually up in the tower, though are David, Louis, Riku and Kai. Riku is close to death since Diva drank a lot of his blood.
NPCs: Solomon, Saya, Haji. If you go to the tower, include David, Louis, Riku and Kai. If the scene continues, include Amshel.

3rd FLOOR:
The backyard woods of a beautiful and elaborate mansion in the woods. It's very lush and green, and off to the side is a pavilion decorated with pure blue roses. It's possible to walk towards the mansion, but not to go inside. But the scene starts out somewhat in the woods until Solomon appears, and will try and kill Diva if she's there. From this episode, but note that with the deviance, there are no rape babies.
NPCs: Solomon

4th FLOOR: Convent Garden, interior. Diva is there to sing, and other than James and Nathan, there's absolutely no one else around, since they might be killed by Diva's song. Well, worse than killed, but whatever. Diva is having her fun exploring the immediate area of the opera house while James and Nathan have their own conversation. The scene ends before Saya and Haji show up, though.
NPCs: James & Nathan

5th FLOOR: The Russian palace--only a hallway and one open room is accessible. It's lavishly decorated, of course, but you probably won't notice because of the people. Just inside the room, an older woman has fainted, and won't wake up during the scene. A young boy is draped partially on the edge of a bed with a large hole in his chest, and Grigori comes in obviously very upset. He goes to the woman first, then Alexei, and then whoever is in the scene with him. You can find the scene here.
NPCs: Grigori Rasputin, Empress Alexandra (fainted), Alexei (deceased)

6th FLOOR: Madrid, Spain, 1910s, roughly. It's entirely from this prompt, so it gives you all the detail you need. The scene starts at the very beginning of the prompt, so if the scene continues, you'll get to the main plot.
NPCs: Solomon, Amshel, Alejandro

7th FLOOR: A courtyard to a fancy mansion, but it's burning. There are a lot of corpses around, and people who are close to death. Far away, there's a young woman that looks identical to Diva--if you can see her red eyes, you might recognize her as Saya, but if you try and approach her, she always manages to stay the same distance away. Saya isn't the center of this scene! When Diva or anyone else enters the scene, right away, they're shot at. But also regardless, Amshel shields you. This is when Diva made Amshel her Chevalier and saved him.

This scene is based of this fanart story not by me, starting from this image.
NPCs: Random NPCs & Amshel

8th FLOOR: This log.
NPCs: Hei, Yin and other Contractors
SPECIAL NOTE: Of course I'm not going to attempt to play characters who were once in the game, so the NPCs here operate a bit more like in Inception. Player-Characters continue with the scene and don't deviate from it at all. Similarly, there's a sort of "copy" of Diva there who is the same way to interact with the PC, though she's ghostly and undefined, like you're seeing her out of the corner of your eye the entire time. This scene is just to watch. Also, Pen, if you happen to stumble upon this for some reason, please let me know if this isn't okay ♥

9th FLOOR: An old, run-down house. It's very simple and pastoral, tucked away in the woods and over a small brook. It's very cold and snowy, since it's Russia. The decor is poor, and the most expensive thing in the house is probably Diva's clothing. In a three room house, there's a handful of books, or more noticeably, a body in one of the rooms. He's a religious man, based on his clothing, and he has the same face as the other man in the scene.

The scene is of this prompt.
NPCs: Adam (dead), Grigori Rasputin (being all pretty)

10th FLOOR: This log.
NPCs: Sam Tyler
SPECIAL NOTE: Of course I'm not going to attempt to play characters who were once in the game, so the NPCs here operate a bit more like in Inception. Player-Characters continue with the scene and don't deviate from it at all. Similarly, there's a sort of "copy" of Diva there who is the same way to interact with the PC, though she's ghostly and undefined, like you're seeing her out of the corner of your eye the entire time. This scene is just to watch.

11th FLOOR: A snowy forest. There's a lot of snow, so it's very quiet and soft. Again, it conflicts with the actual scene, since there's a dead young woman in the middle of a forest clearing. She doesn't have anything like a hole in her chest, just puncture wounds in her neck. The only footsteps around are the young woman's and some from Diva that randomly appear in the middle of the clearing, leading from nowhere. But after a moment of taking that in, Mengele appears. The scene is from this piece of a larger prompt. If you can't see it, friend this journal and I'll add you.
NPCs: Josef Mengele & Adelina (deceased)

12th FLOOR: The very beginning scene here. Karl is being brought to Diva to become her Chevalier with Solomon and Amshel watching. The room itself is plain, decorated in whites and blues, other than a couch with a pillow with a blue-rose pattern indented on it. The way it's indented looks like someone was recently lying on it. Through the windows is a lush forest, but the windows don't open.
NPCs: Solomon, Amshel, Karl

13th FLOOR: A randomly intimate moment between Amshel and Diva. The scene itself is a lavishly decorated bedroom, but it's large enough to accommodate a sitting area to go with it. It's inside the mansion close to New York City, but leaving the room itself is impossible.
NPCs: Amshel

14th FLOOR:An elaborate garden on top of a skyscraper in Paris. The garden is littered with imagery of evolution especially, though other natural wonders are featured. Everything is pristine and beautiful, however, and even though it's a greenhouse, it's always a comfortable garden for Diva and her Chevalier to lounge in. It's dusk, and the scene begins when Diva walks through the doors.
NPCs: Amshel, James, Nathan, Solomon

15th FLOOR:

16th FLOOR: This log.
NPCs: Sam Tyler
SPECIAL NOTE: Of course I'm not going to attempt to play characters who were once in the game, so the NPCs here operate a bit more like in Inception. Player-Characters continue with the scene and don't deviate from it at all. Similarly, there's a sort of "copy" of Diva there who is the same way to interact with the PC, though she's ghostly and undefined, like you're seeing her out of the corner of your eye the entire time. This scene is just to watch.

17th FLOOR:

18th FLOOR: A cargo hangar on a ship. It's dimly lit, and there are rail crates stacked almost to the ceiling, which makes it like a maze. As soon as the scene starts, an alarm sounds, and a mechanical voice says: "There has been an emergency. All hands abandon ship within ten minutes. Self-destruct sequence has been activated." If Diva or other parties don't leave the floor within about fifteen minutes, it will indeed self-destruct.

Exploring a bit, or following the steady sounds of clicking and an echo of two young men talking, it comes to a young boy who is standing on top of a crate, trying to pry off a vent with a coin, since he doesn't have anything else. He's dressed in a dapper little suit, and talks like he expecting you to be his brother. Yes, it's that scene. If Diva is there, obviously he'll be terrified, but if not, he'll be perfectly nice and pleasant. Either way, Kai might approach and also act appropriately.
NPCs: Riku and Kai

19th FLOOR: This log.
NPCs: Deadpool
SPECIAL NOTE: Of course I'm not going to attempt to play characters who were once in the game, so the NPCs here operate a bit more like in Inception. Player-Characters continue with the scene and don't deviate from it at all. Similarly, there's a sort of "copy" of Diva there who is the same way to interact with the PC, though she's ghostly and undefined, like you're seeing her out of the corner of your eye the entire time. This scene is just to watch. Also, Pat, if you happen to stumble upon this for some reason, please let me know if this isn't okay ♥

20th FLOOR:

21st FLOOR:

22nd FLOOR:

23rd FLOOR: Berlin after the bombings. Lots of buildings are on fire, and lots of NPCs are running or hiding in bomb shelters, one of the two. The sky above is black with smoke, and since there's also no moon, so it's very dark, despite the fires. Any of the NPCs running away don't stop to talk to either Diva or others, but they may look as they pass by. One or two planes have crashed ahead, and one of them is nearby. Just outside of the plane wreckage is a black man--He's an American pilot. He's gravely injured, about to die, but this memory is of James becoming Diva's Chevalier.

The scene is of this one of the parts of this prompt, where James becomes Diva's Chevalier.
NPCs: James Ironside

24th FLOOR: Inside a small theatre trailer, there's a simple setup of a makeup stand/mirror, some small furniture, and otherwise sparse decorations. The scene starts out with Nathan and Amshel preening over Diva, but after the preening, Kai comes into the scene, since Diva insisted on meeting him and talking to him. Kai does agree to come speak with Diva begrudgingly, but the scene ends when Nathan enters again. From partway through this episode.
NPCs: Amshel, Nathan, Kai

25th FLOOR: This log.
NPCs: Dr. (??) Crane
SPECIAL NOTE: Of course I'm not going to attempt to play characters who were once in the game, so the NPCs here operate a bit more like in Inception. Player-Characters continue with the scene and don't deviate from it at all. Similarly, there's a sort of "copy" of Diva there who is the same way to interact with the PC, though she's ghostly and undefined, like you're seeing her out of the corner of your eye the entire time. This scene is just to watch.

26th FLOOR: In the Russian palace, starting out in a random room, then moving outside. Amshel enters the scene first, then Alexei, who is now Diva's Chevalier. It's obvious that Amshel doesn't care for Diva's newest shota, but if Diva is there to dote on Alexei, he'll end up picking her up and taking her to the roof to reminisce until Amshel interrupts angrily and sends Alexei off to die. Find the scene here.
NPCs: Amshel & Alexei

27th FLOOR: This log.
NPCs: Dr. (??) Arkham
SPECIAL NOTE: Of course I'm not going to attempt to play characters who were once in the game, so the NPCs here operate a bit more like in Inception. Player-Characters continue with the scene and don't deviate from it at all. Similarly, there's a sort of "copy" of Diva there who is the same way to interact with the PC, though she's ghostly and undefined, like you're seeing her out of the corner of your eye the entire time. This scene is just to watch.

28th FLOOR:

info, reality changes

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