Beast Wars pt. 3

Oct 02, 2007 10:05

((I had to god mode a little in order to set the scene. I didn't do anything major so I hope you don't mind ( Read more... )

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laughingwarlock October 4 2007, 04:36:24 UTC
((3rd person! Past tense! This isn't furcadia, it's an RP!

Oh, and we haven't assigned Seawhip a tech specialty yet, so let's just assume that he's the most qualified pilot among us.))

"All right guys," Seawhip shouted while fidgeting with several buttons and levers with his eight arms, "For a spaceship, we're traveling at a pitiful speed. But hey, at 2% power we may make it to England in time for tea with a little luck."

**cue dramatic take off music*

Linon and Tuskinator hurried to the ships bridge, strapped themselves into their chairs, and fastened their seat belts while the damaged ship rattled and clanked. It's engines booted up and it began to lift off the ground with a strong feeling of impending calamity. For a second, it seemed like the entire thing would fall apart completely. Then, as they gained some fifteen feet over the water's surface, the ship settled into a set altitude and things were looking up. SeaWhip smiled, pulled a lever, and the ship glided over the treetops at a steady pace. They were on the road again.

((You guys have a choice now on what to do. Here's a few options:

A) The assigned mission is top priority. Destroy the ships first.
B) Dr. Hysterics's plan and Nocturnus's betrayal are to ominous to ignore.
C) A predacon controlling earth with advanced technology impends doom. Deal with Waspinator.

Keep in mind you don't know where Dr. Hysterics is going. He could be heading to the ships too for all you know. Also, you don't know the ominous hint I gave with Waspinator's previous possession. Either way, your choices allow you to intercept one force over the Atlantic Ocean or beat them both to England and the ships. Or do something entirely different. Those aren't the only choices.))

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