Game Renders

Feb 20, 2011 15:43



Working some more on my game, LightSwitch. When I finished the project last semester for class I felt like it was a bit rushed towards the end, so I really want to polish it up this semester and add a lot more content (this is part of my 3D independent study).

Some renders. Textures might change and definately the models will be enhanced and more objects will be added to the scenes.













Renders definitely need more work. For some reason global illumination is making the light too soft, but that shouldn't be too hard to fix. When the renders look the way I want them too and all the objects are done, it'll be time to bake them and put them in the game!

Oh, and I'm slowly (painfully slowly) still working on my face rig thing.. Been busy lately on my pencil animation and game (and also being lazy) but here's a render of the hairline.



Not sure if I'm digging the hairline all that much, but it's going to be covered in hair anyway. Might work a little on the eyebrows though. Need to make a normal map to give the eyebrows more volume, and not leave them looking like paint-on brows.

game, maya, 3d, unity

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