I'm going to try to post what I learn in each room/route. I want to do it as I do each playthough so my experience of it won't be tainted by memory of other rooms. I'll probably do this in point form, and continue it in the Comments. One person on Twitter mentioned keeping track of everything in Excel XD My memory may be incorrect in some places--I
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Into the CDs ⇒ Red Door ⇒ Laboratory ⇒ Laboratory After Escape ⇒ AB Game Round 2 ⇒ AB Game Round 2 Ally ⇒ Warehouse A ■Lock No.3■ Five minutes of life!
Into The CDs:
→Sigma can try to pick the Green Door, but is not allowed & annoys everyone.
Red Door
→Clover is not paranoid about the lever.
→Clover keeps making bad 999-type puns/jokes!
→Dio would smack Clover.
→The door that opens leads to a Laboratory, and not the Pantry.
Laboratory:→There is a DNA laboratory in the facility ( ... )
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→Sigma accepts his death.
→Sigma (& Clover) pick Ally and Dio picks Betray.
→K & Alice pick Betray to Tenmyouji's Ally.
→Phi & Luna pick Ally to Quark's Ally.
→Bracelet Colours:
Not really shown, just a flash and the colours were still the same (I expect it will be shown after Warehouse A ■Lock No.3■ Five minutes of life! though).
→Bracelet Points:
Sigma = -1BP
K & Dio = 9BP
Alice, Tenmyouji, & Clover = 4BP
Luna & Phi = 3BP
→Sigma feels the Soporil β inject & start to take effect (making the top screen all wonky).
→Sigma collapses.
→Dio runs to the 9 Door.
→Sigma manages to get himself to his feet and get to Dio.
→Sigma demands Dio give him the Axelavir as he kept his promise to vote Ally.
→Dio refuses.
→Sigma goes to attack him.
→Dio relents & gives to vial to Sigma, who hands it to Clover.
Warehouse A ■Lock No.3■ Five Minutes Of Life!:→Sigma collapses again ( ... )
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AB Game Round 2 Betray:→Clover wonders how Sigma could choose Betray after all he said ( ... )
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