Mar 12, 2012 17:20
There was an Ornithocracy! There were feathers and dreamers and nightmares and famous psychoanalysts and Alistair Crowley. It was rather damn good.
I particularly enjoyed playing a respawning nightmare beast called, appropriately, 'The Butcher' (possibly an embodiment of the horrors of disease, as seen through the psyche of its victims. Possibly not). The main encounter where this thing showed up saw a group of three of us playing Butchers, in pursuit of a dreaming scientist who was convinced they could cure the Flu. Symbolising this, the PCs had to help him solve a puzzle while they were being attacked on all sides by us. After a while of simple violence, I started entertaining myself with bonus horror movie tropes, such as playing the piano (well, hitting the keys discordantly) or drums that were lying around. The venue was the entire ground floor of a fairly large building, so the multiple rooms and corridors leant themselves really well to the scene. The whole scene lasted about 45 minutes (it was not easy to solve the puzzle), most of which was constant combat (for the crew), broken up by a few moments of psychological warfare.
The rest of the crew were really lovely- some of whom I knew from other games, some of whom were complete strangers- and it was probably the most fun I've had monstering an event. Tales kept coming back to the crew room of shenanigans certain players had pulled off, resulting in numerous wonderful moments of 'They did what? The complete bastards!' followed by evil laughter in appreciation of their efforts.
Plus any game where you can have a (real life) union rep playing a monarchist trying to defend a noble from angry bolshevik revolutionaries wins major irony points.