Updating/Aarn-izing/re-writing

Jul 20, 2010 02:59

Annabella Fennix
You'd be amazed at the ideas you can come up with when your brain decides to just ignore physics.
Species: Human, mixed race
Hair: Blonde, usually worn in some form of a braid or messy ponytail
Eyes: Green
Aura Color: Red Tinted Goldish
Spoken Languages: Jerolen, Igan

Appearance: Standing at five foot five, Anna carries the air that she's an imposing force of nature. With curves that can only be described as "foglio-esque", Annabella Fennix is otherwise an average height woman with a mechanical right arm in place of a normal flesh and bone one. Her clothing tends to be work shirts, trousers, boots, and her typical labcoat, with her hair in a braid held in place by a small gear based hairclip.

Anna is very expressive, talking with her hands and other animated gesturing.

Personality: Science and experimentation are Anna's passions, she seeks to create various mechanical horrors or weapons by attempting to bend the laws of nature to her will and make them her bitch.

However, as a result, Anna's moods are somewhat mercurial, she can be calm and collected one moment, to explosively angry the next, to embarrassment to really anything else. Anna's personality is best described as "dialed up to eleven" or "over the top." Anna will not hesitate to react violently to most threats unless it's one she's very aware she cannot take on.

Anna is not what we'd call a "subtle" individual, stealth rarely enters into her scope of thought. She also tends to be fascinated by others' machines/constructs, to the point that her curiosity of such somewhat distracts her.

For Anna not to care for what anyone thinks of her actions, she is ironically somewhat insecure about her appearance, in particular some peoples' emphasis on certain features of her body.

Equipment:
Cleaning Ring
Light Breastplate
Mechanical right arm with several basic multitools.
Boomsling attached to her right arm
Labcoat/Longcoat
Various Casters and Weapons:
-3 Amnesia Knockout Grenades
-Level 4 air cannon casters
-Level 3 Light casters
-Level 2 Cold casters
-Spell-reflect broadsword
-2 fire daggers, usually worn in holsters in her longcoat, hidden from view, saved as final resort weapons, as Anna is not good at close range combat
2 Level 2 Lightning casters
2 Level 2 Fire casters
2 Level 2 Air shot casters
2 level 2 cold casters
2 level 2 light casters
2 level 2 glue shot casters
2 Level 3 Dispell casters

Presumably, most of these have been returned to the guildhouse storage.

Presumably.

Basic History: The younger sibling of the two children from the Duke and Lady of the city of Ital, Anna hails from Cerenbaun. Her childhood was filled with science, experiments, and the simple life of nobility (..if a slightly more occasionally explosive variant of such).

However, as Anna wanted to leave her own mark on the world, she left home to attend college in Brachendale, after that came the guild...

And the rest, they say, is history.

Ability: Kanna Channeler, Animancer, *SCIENCE!*, Wizardry

Channeling Element: Kanna (All Material Element)

Channeling Powers:
Inherent: Manifestation
Inherent: Elemental (Kanna) Sense

Pocketspace
Aura focus
Ability Enhancement
Auric Healing
Telekinises
Levitation
Ballistic Projection
Magnetism

--

Attack Spells

Level 1:

Confusion - Dazes a target for a moment, but otherwise has no real affect

Level 4:

Fireball - Shoots a single fireball at a target.

Defensive spells

Level 2:

Minor fire Disk: Creates a dinner plate sized disk of flame that persists for approximately 2 minutes.

Level 3:

Fire Disk: Creates a floating shield of flame that persists for approximately 5 minutes.

Level 4:

Fire Wall: Creates a bubble or wall of flame that can seal off hallways or protect up to 3 people at once. This flame construct cannot be moved. Persists approximately 10 minutes.

Support spells

Level 1:

Minor Fiddle: Manipulates an object that weighs less than 5 pounds for approximately 20 seconds.

Minor Force: Creates a constant propellant force (about the same as a child trying to push or lift an object) for approximately 10 seconds.

Minor Fling: Creates a sudden burst of speed in a chosen direction for an object. Most effective for objects that weigh 5 pound or less.

Level 2:

Fiddle: Manipulates an object at range for approximately 5 minutes, 20 pound weight limit.

Force: Creates a constant propellant force (about the same as an adult trying to push or lift something) for approximately 2 minutes.

Fling: Creates a sudden burst of speed in a chosen direction for an object. Most effective for objects that weigh 20 pounds or less.

Float: Creates a cushion of air beneath an object that supports their weight, lasts for approximately 2 minutes.

Level 3:

Major Fiddle: Allows the caster to manipulate objects at range as deftly as if they could with their own two hands. Lasts for 10 minutes.

Major Force: Creates a constant propellant force (about the same as two or three adults trying to push or lift something) for approximately 5 minutes.

Major Fling: Creates a sudden burst of speed in a chosen direction for an object. Most effective for objects that weigh 100 pounds or less.

Weightlessness: Makes the caster or a targeted object neutrally bouyant for approximately 5 minutes.

Level 4:

Flight: Allows the caster or a target to fly as fast as they can run. Lasts approximately 15 minutes.

--

Other Spells:
Animancy binding spells, various spells gleaned from Evylinn (much to chagrin) and Shanell.

Other Skills:
Extraordinary mechanical knowledge and skill that is utterly unrivaled by most anyone else. Anna's only limit to this is that she's something of a klutz and causes experiments to occasionally explode (..not that this stops her).
Impressive knowledge of most types of weaponry, particularly firearms, casters, and the like.
Anna knows how to fence, but only so much so that it's a last resort, she is not a physical fighter by any means.
Anna possess an understanding of many types of runes and runecrafting, but doesn't know how to do it aside from what she needs for animancy and the like.
Good multitasking skills
"Kanna Ping" technique allows her to assess the location of everything in her immediate area before acting. A cheap and quick use of elemental sense to get an idea of her surroundings.

Animantic Constructs:
Mechanical Arm - Replacement for her right arm, allows her to use a boomsling while keeping her hand free, among other tools, but the boomsling is the most obvious and well known.

Gearhound (Dismantled) - A mechanical dog that acted as a second set of eyes, a second body, and a second form of defense, loaded with various wands and was capable of casting Anna's spells via a mechanical apparatus hidden in its mouth. It was commonly equipped with a misdirection cloak, which allowed it to escape notice fairly often.

Flitterwheel (Failed, presumably dismantled for parts) - A flying saucer that was to act as another set of eyes, a scout, and a flying attack platform. Then Anna learned flitterhweels are slow as fuck without assistance. This was decommissioned for obvious reasons.

Living Armor (Modified to hell and back, her currently active construct aside from the arm) - A suit of armor Anna can wear, with an arm cannon that uses specialized modules to give boomsling bullets frightening effects, some of which need not be named, the armor enhances Anna's strength, and essentially turns her into the team's goddamn tank due to its defenses and weapons. It's not good at close range fighting, despite being armed with a light sword, and it's somewhat slow moving and a bit unwieldy. Noteable boomsling modules include: Air Cannon, Fire Burst, and the most famous of all: GTFO, which exerts a force akin to being hit by a truck around the surface of the bullet after it impacts (ideally penetrating) a target.

The modules have the noted limit of three shots before Anna can only fire normal bullets before she has to switch.

Aside from this, the armor's most basic weapon is a sonic cannon, which fires explosive blasts of sound in the direction the cannon's aimed. This was originally designed for underwater use, but has its obvious advantages out of water as well.

Rumor has it, in the years after Aarn Adventures, Anna had herself soul linked to the armor.

Other Notes:
The family crest of the Fennixes is, unsurprisingly, a clockwork phoenix.
At the end of Aarn Adventures, Anna was engaged to Antonio Verdant, presumably they're married by now, if they ever got over the hurdle of Meeting Anna's Parents.

aarn adventures, annabella fennix, aarn-ized characters

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