D&D 5.0 - What would you like to see?

May 11, 2009 03:06

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Re: Multiclassing keyboardninja May 12 2009, 02:08:13 UTC
But you do lose power overall. You're giving up feats to get little powers that aren't as good (at-wills as encounters, etc), and if you want to go full multi-class at level 11 and take levels of Cleric, you're giving up the upper level bard powers (you don't qualify for the level 11 bard powers if you're a 10 bard/1 cleric, for example).

So, you have a wide array of lower level powers and versatility, but you never get the highest level stuff for either class or the Paragon/Epic tier abilities. Also, the way multi-classing works is that the class has to be somewhat compatible with your primary class or the "dipping" does not seem nearly as useful, so it seems like it would be more powerful if you just stuck to your one class.

This isn't terrible in and of itself, but if you're in a level 15 party but your effective power level is closer to level 13, you'll be behind everyone else in the level 15 fights, and the gap widens as you go up. A 10 Bard/10 Cleric might be equivilent to a 15 Bard or 15 cleric, but not a 20 Bard or 20 Cleric. It happened the same way in 3E. If everyone in the party does it, then the DM can scale the combats accordingly, so it's not that bad, but that's rarely the case.

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