May 11, 2009 03:06
In 3/3.5E:
- Weapon proficiencies and skills were fleshed out a lot better than they ever were in AD&D.
- Feats provided the capacity to customize characters to fill a certain niche.
- Prestige Classes were introduced to allow further customization/flavor.
Where 3/3.5E failed:
- Wizards/Spellcasters still sucked at low levels and owned at high levels.
- The rules got overly complicated.
- Many of the feats were underpowered/overpowered.
- Many of the Prestige Classes were underpowered/overpowered.
- All of the customization you could do ended up being narrowed down to what was most useful/powerful into two or three options for each class.
- Multi-classing was turned into "the suck" for long term viability. If you did anything more than "dip" into it, you only crippled yourself.
In 4E:
- Weapon Proficiencies and skills were further streamlined.
- Feats provide the opportunity to customize, and are more balanced overall.
- Prestige Classes replaced with Paragon and Epic Tiers, which are flavor classes that give a handful of new powers while you progress in your primary class normally.
- Wizards/casters in general are more balanced with the physical damaged based classes do to the way the game handles powers.
- Added "henchmen" as a creature type. They do full damage and have normal defenses, but only have 1hp. They're "adds" for the fight to take hits and deal damage without making it crazy impossible.
- The rules from 3/3.5E were streamlined, although they may continue to grow as supplements come out.
Where 4E fails:
- The game plays like a video game. Everything constantly scales as you level. Your AC, attack, and damage continue to go up, but relative to what you're fighting it remains the same. This makes you feel like you're not really progressing, even with the "9999" damages flashing across the screen.
- There is still an imbalance in feats and the "tiers" that replaced Prestige Classes.
- Multiclassing stiill sucks and is not a viable long-term option.
What I'd like to see in 5E:
- I'd like to see long term multi-classing return as a fully viable long term option (as it was in AD&D).
- I'd like to see Feats become even more balanced.
- I'd like to see the class variants become a little more differentiated from each other.
What about you guys?
d&d