missile command, serious business

Feb 03, 2012 15:55

SonJediGoten: "The thing about Missile Command that no one really thinks about any more is that it's pretty much supposed to be terrifying. It was created in the middle of the cold war, and the whole point of the game is that you're defending a few defenseless cities against a nuclear onslaught that never stops, and that no matter how long you play you're eventually going to lose all the cities. They very intentionally didn't have it say 'game over' at the end like every single other game in the arcade, but instead put up that big ominous THE END.

One of the developers later wrote about how while creating it he'd have nightmares every night of waking up to the nuclear flash of a nearby city being hit and knowing that he had about 30 seconds before the shock wave arrived."
SonJediGoten: arcade games
SonJediGoten: secretly art games
ByzantineLaser: missile command, serious business
ByzantineLaser: space invaders is a commentary on sinister implications of the fermi paradox
ByzantineLaser: there is life out there and it doesn't want to talk to us, only relentlessly descend until our planet is theirs
SonJediGoten: pacman is a simple commentary on substance abuse, he is literally hunted by the ghosts of his addiction, how could anyone not see
ByzantineLaser: araknoid is the story of one man's struggle to erode the barriers between his soul and the rest of humanity

im logs, gaming

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