Enmity Table

Nov 10, 2007 13:35

Last Updated: 8/27/2010

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enmity table!

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Comments 79

thanks anonymous November 11 2007, 07:57:35 UTC
sorry to say, i havent done any testing, just wanted to say thanks for doing this, among other things, it really explains why pld/nin with haste gear tanks so well. i'd really like to see all the cure spells mapped out, but since i dont have time to test (just bought a house and have to completely remodel it, sorry Illuminati) i cant demand much! keep up the good work all, glad i had a night to read all this.

Phemduk - Diabolos - Illuminati - 75 Pld, 75 War, aspiring blm

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shirizaan November 12 2007, 11:30:58 UTC
Given that VE decays at a rate of 300/5s, Provoke is looking like a poor alternative for hate generation beyond the initial bump. Without some manner of generating CE the tank will quickly lose hate... And when you add in -25 CE for shadow loss with Utsusemi the numbers begin to draw an interesting conclusion:

DRK is a better sub for NIN in terms of hate generation and in turn, tanking.

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shirizaan November 12 2007, 21:47:39 UTC
The thing about VE is that total VE decays at a rate of 60 units per second. This can be tested easily by a WAR/MNK. They will get 1800VE from Provoke, 300VE from Boost #1, and 300VE from Boost #2. The total time to loose hate to someone with <60CE will be 40 seconds instead of 30 seconds with just Provoke.

-Ryoii/Nonomii

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shirizaan November 12 2007, 21:53:27 UTC
This shows that Provoke is indeed weak for NIN because they don't have great ways of generating additional VE (VE from Kurayami: Ni is currently still unknown), but they can still keep Provoke ready for when someone pulls hate with a high CE or VE ability.

- Ryoii/Nonomii

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shirizaan November 12 2007, 22:54:44 UTC
I'd like to see someone try this combination against Gods: NIN/BST. Now you have damage and Charm (15 second timer) to raise CE while shadows help keep it from decaying very quickly

- Ryoii/Nonomii

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anonymous November 12 2007, 18:16:25 UTC
Taking the nin/drk example, what difference in enmity might occur if sleep were resisted, as opposed to it landing fully? A test with higher level mob for this case would be harder to set up.

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kanican November 12 2007, 19:42:35 UTC
As far as I can tell, whether a spell resist, has "no effect", or lands - the enmity generated will be the same.

The only exception we've found to this is Bind - it seems to have some type of hate reset when "Bind effect wears".

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Bind mojopojo_ffxi November 17 2007, 03:16:34 UTC
I don't think there is any kind of hate reset with Bind, mob targetting just seems buggy when the mob is bound. You can actually get a mob to swing at someone with a lower total enmity by moving in and out of range of the mob while it's bound.

Either way, I think the best approach for Bind would be to test it on mobs that are immune to the Bind spell. I plan on doing this later today with a friend of mine, if he's logs on >_>

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CE generated through damage anonymous March 30 2009, 20:22:42 UTC
Based on your conclusion "whether a spell resist, has "no effect", or lands - the enmity generated will be the same" is the following scenario correct?

PLD/NIN 75/37 casts Hojo:Ichi on level 80 mob for "no effect". Based on information provided in enmity table and your conclusion 80/240 CE/VE and will be generated. How do I apply the CE/VE damage dealt formulas? If I insert 0 damage then it will be 0 CE/VE dealt. Which is correct? 80/240 or 0/0?

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Thanks and Future Plans? anonymous November 12 2007, 20:41:49 UTC
First and foremost: a huge thank you for taking the initiative and time out of your ffxi gameplay to start something of this magnitude.

Secondly: Do you have any future plans to include a simplified model for nukes/cures and other spells that generate a variable amount of enmity? If so, how can I help?

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Re: Thanks and Future Plans? kanican November 12 2007, 21:14:27 UTC
We wouldn't be going after the "simplified model" for damage/cures; we would be going for the exact/actual calculation in this case since we have the numbers for just about everything else ( ... )

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Re: Thanks and Future Plans? anonymous November 14 2007, 07:21:47 UTC
if possible could we get a qualitative distance vs enmity calculation. i just would like to know does enmity go down as your farther away, because this would help with kiting a LOT.

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Re: Thanks and Future Plans? anonymous November 17 2007, 15:59:37 UTC
hypothesis:
>>1) Damage you deal to an enemy
How many enemy's HP% you deal.
If 1%, you get 100 C.E.

>> 3) HP you cure using cure 1-4 (-ga)
How many cure caster's HP%.
If caster A(HPMax1000) cure 100HP of B, A get 1000 C.E. or (500 C.E and 500 V.E.)

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/Drk Abilities, and the hate they gain anonymous November 13 2007, 14:36:05 UTC
How much hate does Souleater and Last Resort gain?

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