sorry to say, i havent done any testing, just wanted to say thanks for doing this, among other things, it really explains why pld/nin with haste gear tanks so well. i'd really like to see all the cure spells mapped out, but since i dont have time to test (just bought a house and have to completely remodel it, sorry Illuminati) i cant demand much! keep up the good work all, glad i had a night to read all this.
Given that VE decays at a rate of 300/5s, Provoke is looking like a poor alternative for hate generation beyond the initial bump. Without some manner of generating CE the tank will quickly lose hate... And when you add in -25 CE for shadow loss with Utsusemi the numbers begin to draw an interesting conclusion:
DRK is a better sub for NIN in terms of hate generation and in turn, tanking.
The thing about VE is that total VE decays at a rate of 60 units per second. This can be tested easily by a WAR/MNK. They will get 1800VE from Provoke, 300VE from Boost #1, and 300VE from Boost #2. The total time to loose hate to someone with <60CE will be 40 seconds instead of 30 seconds with just Provoke.
This shows that Provoke is indeed weak for NIN because they don't have great ways of generating additional VE (VE from Kurayami: Ni is currently still unknown), but they can still keep Provoke ready for when someone pulls hate with a high CE or VE ability.
I'd like to see someone try this combination against Gods: NIN/BST. Now you have damage and Charm (15 second timer) to raise CE while shadows help keep it from decaying very quickly
Taking the nin/drk example, what difference in enmity might occur if sleep were resisted, as opposed to it landing fully? A test with higher level mob for this case would be harder to set up.
I don't think there is any kind of hate reset with Bind, mob targetting just seems buggy when the mob is bound. You can actually get a mob to swing at someone with a lower total enmity by moving in and out of range of the mob while it's bound.
Either way, I think the best approach for Bind would be to test it on mobs that are immune to the Bind spell. I plan on doing this later today with a friend of mine, if he's logs on >_>
CE generated through damage
anonymous
March 30 2009, 20:22:42 UTC
Based on your conclusion "whether a spell resist, has "no effect", or lands - the enmity generated will be the same" is the following scenario correct?
PLD/NIN 75/37 casts Hojo:Ichi on level 80 mob for "no effect". Based on information provided in enmity table and your conclusion 80/240 CE/VE and will be generated. How do I apply the CE/VE damage dealt formulas? If I insert 0 damage then it will be 0 CE/VE dealt. Which is correct? 80/240 or 0/0?
Thanks and Future Plans?
anonymous
November 12 2007, 20:41:49 UTC
First and foremost: a huge thank you for taking the initiative and time out of your ffxi gameplay to start something of this magnitude.
Secondly: Do you have any future plans to include a simplified model for nukes/cures and other spells that generate a variable amount of enmity? If so, how can I help?
Re: Thanks and Future Plans?kanicanNovember 12 2007, 21:14:27 UTC
We wouldn't be going after the "simplified model" for damage/cures; we would be going for the exact/actual calculation in this case since we have the numbers for just about everything else
( ... )
Re: Thanks and Future Plans?
anonymous
November 14 2007, 07:21:47 UTC
if possible could we get a qualitative distance vs enmity calculation. i just would like to know does enmity go down as your farther away, because this would help with kiting a LOT.
Comments 79
Phemduk - Diabolos - Illuminati - 75 Pld, 75 War, aspiring blm
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DRK is a better sub for NIN in terms of hate generation and in turn, tanking.
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-Ryoii/Nonomii
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- Ryoii/Nonomii
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- Ryoii/Nonomii
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The only exception we've found to this is Bind - it seems to have some type of hate reset when "Bind effect wears".
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Either way, I think the best approach for Bind would be to test it on mobs that are immune to the Bind spell. I plan on doing this later today with a friend of mine, if he's logs on >_>
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PLD/NIN 75/37 casts Hojo:Ichi on level 80 mob for "no effect". Based on information provided in enmity table and your conclusion 80/240 CE/VE and will be generated. How do I apply the CE/VE damage dealt formulas? If I insert 0 damage then it will be 0 CE/VE dealt. Which is correct? 80/240 or 0/0?
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Secondly: Do you have any future plans to include a simplified model for nukes/cures and other spells that generate a variable amount of enmity? If so, how can I help?
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>>1) Damage you deal to an enemy
How many enemy's HP% you deal.
If 1%, you get 100 C.E.
>> 3) HP you cure using cure 1-4 (-ga)
How many cure caster's HP%.
If caster A(HPMax1000) cure 100HP of B, A get 1000 C.E. or (500 C.E and 500 V.E.)
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