Overview
I realize the first post on this was rather dry and boring; however, I think it provided a number of controls which I needed to do more unique testing. For those bored by the first post, I encourage you to read this one more carefully, as I assure you it will have unique and profound implications on the game - this post goes over testing
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I'm excited to see how this will all come together. Good job!
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- Eamon (Lakshmi)
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My argument is that just because you got say 4 bits to work with, doesn't mean you HAVE TO use all possible alotted slots - it would certainly be most efficient to do so, but you don't have to do it. To those who say it is "impossible" to use a system that works on a 0-10,000 scale, I think they are mistaken. I think the better word is it was "probable" that the system worked on 0-(2^X-1).
Again, I thought it was going to be on a power of 2 scale, but that's not what the results showed. I'm not so biased towards that power of 2 scale as to refute any evidence that says otherwise. I'm still very confidence in the scale we have right now, despite it no being a power of 2.
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Misin
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