Overview
I realize the first post on this was rather dry and boring; however, I think it provided a number of controls which I needed to do more unique testing. For those bored by the first post, I encourage you to read this one more carefully, as I assure you it will have unique and profound implications on the game - this post goes over testing
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- Eamon (Lakshmi)
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My argument is that just because you got say 4 bits to work with, doesn't mean you HAVE TO use all possible alotted slots - it would certainly be most efficient to do so, but you don't have to do it. To those who say it is "impossible" to use a system that works on a 0-10,000 scale, I think they are mistaken. I think the better word is it was "probable" that the system worked on 0-(2^X-1).
Again, I thought it was going to be on a power of 2 scale, but that's not what the results showed. I'm not so biased towards that power of 2 scale as to refute any evidence that says otherwise. I'm still very confidence in the scale we have right now, despite it no being a power of 2.
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Easiest way I have found to test Dispel's Decay without taking a long time...
1) Puller Pulls with Silence
2) Player 1 casts Dispel and takes hate
3) Player 1 casts Cure1 for 0 HP on himself
Player 1 is now at Dispel Hate + 1 base unit
4) Player 2 now casts Dispel...
If Player 1 maintain's hate, that means he has not even decayed 1 base unit of hate. This implies no hate was lost, not even 1 unit.
If player 2 takes hate, that means at least 1 unit of hate had been shed from Dispel. This means Dispel does shed hate, albeit only a tiny amount.
If you run this, I think you'll see that Player1 keeps hate. This implies that not even a single unit of hate has been shed by Dispel's hate.
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The use of Dispel in our experiements still do not matter though. The decay ends so quickly. We always waited 2 minutes between action types, so the decay was well finished.
This explains why during test 8, the hate cap, the mob turns to player 2 on move 31 but then back to player 1. Then sticks to player 2 fully after 32. Thate cap resides somewhere above 31 Dispel nondecay units (32x31) and below 31 Dispel nondecay units + the decay units of decay (32x31 + decay of dispelx1).
I'll reform the post. Thanks a lot for posting.
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I've also added test 5B, which is the test I gave you just above this. That was the test that didn't quite go like I thought it would and proves that there is some decaying hate to Dispel.
I've made "EDIT" changes at the top of the post and cited you as the first to call out the mistake. Thanks for nit-picking! If you see anything else that's fishy, please feel free to poke at it.
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- Eamon (Lakshmi)
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