Adding Mechanics to Drinking Jones' D&D Soda

Sep 17, 2009 09:52

I assume most of you who follow this LJ are aware that Jones Soda is putting out a limited edition set of D&D themed soda. I ordered a 12-pack as a surprise for my players for our next session. Naturally, I want to assign some mechanical relevance to the libations. I think it will be as simple as gaining some benefit when the player finishes the soda. Thus, they'll need to time their drinking to use the benefit when it is most appropriate. I imagine I might see at least one player chugging some purple fizz down hurriedly (as the rest of us mercilessly try to get him to snarf it out of his nose). Initial thoughts:

Illithid Brain Juice - A purple halo surrounds the imbiber's head. Until the end of his next turn, the imbiber gains resist psychic 10 and cannot be dominated, stunned, or dazed. Sustain: Minor.

Sneak Attack - The imbiber's eyes turn a solid milky white. Until the end of his next turn, the imbiber gains combat advantage against any enemy he attacks, and any attack with a natural roll of 19-20 is a critical hit.

Healing Potion - The imbiber spends a healing surge and regains 10 hit points instead of the number of hit points he would normally gain, and he may make a saving throw against any one condition he has that a saving throw can end.

Dwarven Draught - The imbiber's skin takes on a ruddy, clay-colored cast. Until the end of his next turn, the imbiber gains a +2 bonus to all defenses and cannot be knocked prone or forcibly moved by an enemy.

Eldritch Blast - The imbiber unleashes a blast of crackling green energy. Ranged 20, +13 vs. Reflex, 2d10 damage plus ongoing 5 damage (save ends)

Bigby's Crushing Thirst Destroyer - The imbiber summons a massive amber-colored hand to pound his enemy into the ground. Ranged 10, +13 vs. Fortitude, 1d10 damage and the target is stunned (save ends) and all enemies within 5 squares of the target are knocked prone. Miss: The target is knocked prone.

I intentionally jacked up the potency of these a little to leverage the fun factor. I'm still toying with any other in-game requirements, e.g., spending a minor action.

Thoughts?

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