The Law of Saves

Mar 06, 2009 12:11

The Law of Saves dictates that the longer you have worked on something without saving, the more certain the occurrence of a power outage becomes. This law is the bane of RPG players, college students, and business persons alike. It applies to games, papers, presentations, digital art, any task that requires a lot of time and possesses a Save function.

So I bought a Gamecube off of eBay with five games for about $40 a week or two ago. I've been playing Geist for the past seven days. In fact, this game is the entire reason I bought the system, but I got a copy of Soul Calibur II (not to mention Shadow the Hedgehog and two sports games) as a bonus. Surprisingly, the system didn't come with a memory card, so I've just been keeping the power on to the machine.

I played the game all day Saturday, calling it a night after I got past a very difficult boss at the end of Stage 4. Wouldn't you know it, at about midnight, the power went out. I didn't realize the implication until the next day, but dammit that sucked. But, I enjoy the game, so I just played through it again, and got past that boss in one try. I've been making bits of progress all week, waiting for the memory card I ordered to arrive in the mail.

We got off class early today. So, with little to do until our 1:30 pm meet up, I decided to play some more. Got past another boss I had left off at last night at the end of Stage 8. Fun times. So now I start Stage 9, the final stage. My first task it to blow up a helicopter. My second task is to blow up a second helicopter. My third task is to destroy a bunch of baddies. So I'm fighting these baddies for the second time...and the game glitches out. Like, totally freezes. Reset doesn't even work. I have to power down.

Son of a bitch.

Let me tell you, Geist is the buggiest game I have ever played. I get stuck in the oddest places and have to restart the level just to get unstuck. The tactic I was using to fight the baddies when the game froze was essentially to wait until they got stuck on something and then shoot the shit out of them. At an earlier stage, I had picked up all four of the Host Collectibles (which unlock stages on the two-player mode), had to restart the level (read: I died), and two of them respawned. Freebies! Yes, getting them unlocked a new stage, not one I had already unlocked. You see, the system just unlocks the next thing in the sequence when you get two HC's. In fact, I was really looking forward to seeing what would happen when I had gotten the Host Collectibles for Stage 9 and the game counted that I had gotten more of them than actually exist. So yeah, this game is buggy as hell.

But, in it, I get to run around as a ghost and possess stuff. Objects, animals, people...second-best superpower ever. I possess things, use them to scare people, then possess the scared people and use them to do things. Sometimes I possess a guard and use him to kill all of his buddies, other times I possess people with access to rooms I need to get in to. The puzzles are somewhat nifty, and I only use the guide to make sure I haven't missed any collectibles or when I'm really stuck (usually when I have to possess something above eye level; I have a bad habit of not looking up).

There is one point in the game where I infiltrate the women's locker room, possess a woman showering there, then use her to free my buddy, at which point I go commando and shoot motherfuckers up, including that boss at the end of Stage 4.

Best. Game. Ever.
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