I've been poking at X-Com 2 and Deus Ex: Mankind Divided recently as a distraction from world events, and um... er... I have to admit that what bugs me about it is how close we are veering to a RL dystopia. Guys, dystopias in games and fiction are not meant as blueprints for reality! I'm starting to think what we need are more games with optimistic settings. Sure, there can still be a Big Bad Thing, but the whole world doesn't have to be the Big Bad Thing.
I liked the Minutemen for their general do-gooder attitude; I think I poked at siding with the Railroad but I wanted to do the best for the most people.
Yeah, I have to sympathize with the RPG writers in that it's difficult to give a lot of extra options, but I also agree with you that it seems bizarre my character can't talk these faction leaders into *negotiating* with each other
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I do appreciate that there are some cases where I can work my way around differently, but in Fallout 4 I feel like there was less of that than in Fallout: New Vegas. (Fallout 3? My memory is a little fuzzy. I'm not sure where to put it on the "spectrum" compared to the others, but I think New Vegas added more "freedom" -- or the illusory perception thereof -- than F3 had
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Given my character was usually a sneaky type with a sniper rifle, there were not really many times that I got attacked by crazy scavver junkies, period. :)
Fallout isn't really the kind of series that rewards being able to sneak through everything so much though, and especially early on, your novice adventurer isn't going to be able to sneak much at all.
I'd definitely like to see more robust, deeper stories with player choices that matter, but I appreciate it's hard to do especially since players want to be able to see and do everything in any given run.
Good point -- in any version of Fallout I've played, sneaking doesn't come until at a mid-point. The problem I've had (with F3 and F:NV) is that dratted "leveling" factor. I would focus on Sneaking, and then once I "capped out" the skill, enemies' ability to detect me would continue to improve. It seemed there was actually a sort of bell curve, where at this certain point, I'm the best at sneaking I'm ever going to get, and if only I could STOP earning experience, I could stay here, but NOOOOOOO. (That wasn't really so much of a problem with the core game in F3 or F:NV, but more with the DLC, where they would extend the level cap, without expanding how much you could improve skills
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Yeah, I think it'd just be cleaner if you *started* as working for one of the given factions. I really liked Dragon Age: Origins because they had six (or so) different origins you could work through and that would shape your character 'feel' more, rather than playing nearly the same struggle at the beginning, only to have your chances branch later on down the way.
I can see that. One thing I've heard as a complaint about Fallout 4 was that Fallout 3 and New Vegas let you start out more-or-less as a blank slate. Well, Fallout 3 -- you're from a vault. Fallout New Vegas? You're a courier, and it's anybody's guess what you were doing before that, and it wasn't until the "Lonesome Road" DLC that it was hinted you might have any sort of history of note. But it's largely up to you whether you play as good guy or bad guy. But with Fallout 4, when you go to Concord, the only real way to move forward is to assume you side with the Minutemen; you aren't given a choice to side with the Raiders, for instance
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Because there are SO many Florida game studios looking for people without job experience in that field. ;)
Meh. I opinionate just because I can. Not because I think my opinion actually MATTERS.
I suppose if I were serious about it (i.e., willing to set everything else aside and dedicate myself to accomplishing something, FOR REAL), I'd get cranking on learning how to make my own mod, and use the "Garden of Eden Creation Kit" to make some amateurish adventure, wrangle some friends to do voice acting for it, and so forth. That's probably the best I could hope for as something to put in my "portfolio," so to speak. It's one thing to talk, and quite another to DO. It's the "do" part I have trouble with, curiously enough. ;)
And you have a lot of other things competing for your attention anyway. :)
That said, if you *did* decide to make an adventure, it would definitely be a big attention draw for a game studio. I'd think you could include all the RPG (paper and pencil) writing and art and rulebooks to which you've contributed as evidence you'd make a great game designer too.
The downside is, as you know, game studio work really doesn't pay well, plus long hours! Maybe what you need is to get out RPGMaker and build a Fallout-esque setting and adventure in it as a for-fun project. Then you wouldn't need voice acting, you could use text.
And, yeah, it WOULD be nice in some of these games to not have to constantly doubt my "employer." That seems to be the big "gotcha" that happens in certain game franchises. Surprise! YOU ARE THE BAD GUY. Or, you're working for the wrong side (and so it is scripted that you'll be changing sides midway through, and shooting those folks who used to be your allies, because ALL MODELS MUST BE TARGETS). Bioshock is particularly bad about this, all through the franchise (even when it was "System Shock" instead of "Bioshock").
I figure it's this way in Fallout because if there's to be any sort of choice between factions, you need to at least set things up so that the player feels like there's a CHOICE to be made. Not just "Good Guy Faction" vs. "Bad Guy Faction #1" vs. "Bad Guy Faction #2." Although I wasn't totally happy with my limited choices in New Vegas, at least I felt like it made me think for a bit about what the right choice genuinely was. I wouldn't for a moment have considered Caesar's Legion, but at least they fleshed
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It could be worse, you could have the blood-red "Romance" option light up when you talk to your dog or household robot. :)
I liked the Brotherhood of Steel, when they were being good guys, not so much when they're being the heavies, Again with the wanting to be able to negotiate agreements between rival factions!
It could be worse, you could have the blood-red "Romance" option light up when you talk to your dog or household robot. :)
Yes, that did occur to me. (*shudder*) Nice of them to not make it completely standard across the board!
I liked the Brotherhood of Steel, when they were being good guys, not so much when they're being the heavies, Again with the wanting to be able to negotiate agreements between rival factions!I totally agree there. I see the Brotherhood of Steel as flawed but not beyond hope. (I almost would have gone with the Railroad path ... but only if it were a case of "Brotherhood strikes first -- do you defend Railroad or help BOS?" Not "Railroad offers you a chance to go blow up the Brotherhood, because ... ideological differences
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Anyway, Fallout 4 is still a great game. I also love that so many mods exist for it. It makes me wish I could work out how to make my own, and try my hand at tweaking it a bit. (I have no idea what would be possible, though
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I liked the Minutemen for their general do-gooder attitude; I think I poked at siding with the Railroad but I wanted to do the best for the most people.
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Fallout isn't really the kind of series that rewards being able to sneak through everything so much though, and especially early on, your novice adventurer isn't going to be able to sneak much at all.
I'd definitely like to see more robust, deeper stories with player choices that matter, but I appreciate it's hard to do especially since players want to be able to see and do everything in any given run.
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Meh. I opinionate just because I can. Not because I think my opinion actually MATTERS.
I suppose if I were serious about it (i.e., willing to set everything else aside and dedicate myself to accomplishing something, FOR REAL), I'd get cranking on learning how to make my own mod, and use the "Garden of Eden Creation Kit" to make some amateurish adventure, wrangle some friends to do voice acting for it, and so forth. That's probably the best I could hope for as something to put in my "portfolio," so to speak. It's one thing to talk, and quite another to DO. It's the "do" part I have trouble with, curiously enough. ;)
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That said, if you *did* decide to make an adventure, it would definitely be a big attention draw for a game studio. I'd think you could include all the RPG (paper and pencil) writing and art and rulebooks to which you've contributed as evidence you'd make a great game designer too.
The downside is, as you know, game studio work really doesn't pay well, plus long hours! Maybe what you need is to get out RPGMaker and build a Fallout-esque setting and adventure in it as a for-fun project. Then you wouldn't need voice acting, you could use text.
Reply
I figure it's this way in Fallout because if there's to be any sort of choice between factions, you need to at least set things up so that the player feels like there's a CHOICE to be made. Not just "Good Guy Faction" vs. "Bad Guy Faction #1" vs. "Bad Guy Faction #2." Although I wasn't totally happy with my limited choices in New Vegas, at least I felt like it made me think for a bit about what the right choice genuinely was. I wouldn't for a moment have considered Caesar's Legion, but at least they fleshed ( ... )
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I liked the Brotherhood of Steel, when they were being good guys, not so much when they're being the heavies, Again with the wanting to be able to negotiate agreements between rival factions!
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Yes, that did occur to me. (*shudder*) Nice of them to not make it completely standard across the board!
I liked the Brotherhood of Steel, when they were being good guys, not so much when they're being the heavies, Again with the wanting to be able to negotiate agreements between rival factions!I totally agree there. I see the Brotherhood of Steel as flawed but not beyond hope. (I almost would have gone with the Railroad path ... but only if it were a case of "Brotherhood strikes first -- do you defend Railroad or help BOS?" Not "Railroad offers you a chance to go blow up the Brotherhood, because ... ideological differences ( ... )
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