It's not a learning curve; it's a learning wall.

Apr 07, 2008 09:41

Going five hundred feet into the air, no less.

So just in case you've never heard me talk about anything ever, I play a lot of Street Fighter. My friend here at school introduced me to a group of like-minded people in the area, which is awesome because competition is what fighting games are all about. The not-so-awesome part is that the game I play (SF3: Third Strike) isn't all that popular in the area. People play it a bit and they're still better than me, but there's just not much demand for it, especially when there's limited TV space. The big game in Atlanta?

Marvel VS Capcom 2.

Race jokes aside, this is a really big problem for me. The quick way for me to explain it is to tell you to get onto YouTube and search for "marvel yipes" or "marvel wong". High-level Marvel looks really boring to the untrained eye, but if you have an inkling of what's going on, you realize that it's head-spinning. Assuming the guy knows what he's doing, any good character (and a lot of not-so-good ones) can keep you away, trap you, or just one-touch kill you. When you're just taking your first steps, the one-touch kill is gonna happen a lot, and better players are just gonna use you as practice for combos with tougher execution. Not that I ask anyone to go easy on me, since trial by fire (supplemented by some coaching and research) is the fastest way to learn.

So this journal entry is going to mark my long and painful journey into unfamiliar territory. It's a land where giant robots, magnetic fields, and pink lasers crush all hopes and dreams. I don't think I'll be picking up the typical characteristics of a Marvel player in the process, but if you see me walking up to people at AWA and going nuts over money matches, you'll know why.
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