Name: Shanus of Uranus the Saint of Screws, Shanetor the Barbarian, or possibly Shane Age: 22 Journal: da_putts Contact: DaPutts @ AIM
1. Character's Name: Kevas
2. Age: 28
3. Background: Kevas has no memory of who his parents were, though to be honest, he never really cared. At a young age his parents were killed while traveling towards Revantusk Village. They had almost arrived when they were ambushed by an Alliance war party. Though they fought fiercely against their assailants, they were eventually overwhelmed and killed. All alone, and facing an Alliance war party, Kevas did the only thing he could think of. He took up his father's axe and attacked. Unfortunately all he accomplished was getting himself brutalized by the Alliance. Broken and beaten, his attackers left him there. Whether it was some sick sense of pity or they were leaving him for the wolves, the young troll never knew. In one last act of self preservation, he crawled under his father's corpse hoping whatever beasts might come would choose it over him
( ... )
Background:At twenty Kevas joined the Horde as a Ravenholdt informant. He would relay information back to the manor and kill those that Lord Ravenholdt felt were a threat. It was with the Horde where Kevas found companions and friends. Suddenly Kevas found himself torn between his new allegiance and his old. It became even worse when he met the people that would become his constant companions over the next few years. Bron, a tauren druid that Kevas thought may be a little touched in the head. Dragga, an orc with (quite literally) an axe to grind. Garret, a mad Forsaken with a love for explosions. This would later lead to Kevas' discomfort around all other engineers. Most importantly, he met Lith, a female troll shaman and his future mate
( ... )
Background:The decision tore at him but eventually Kevas choose to prove his loyalty to his master. One by one he slaughtered those he spent years fighting beside. The last to die was Lith. In the middle of the night, Kevas crept into their tent, drew his blade, and murdered his love. Unfortunately it was not a quick death for Lith. Kevas hands had been shaking and his just missed her heart. In her last moments Lith stared into Kevas' eyes in confusion and horror and shortly after that something broke within Kevas. He fled from Ravenholdt, his father, and his past wanting nothing do to with any of them any longer. After that, Kevas spent four years as a vagabond, wandering from place to place and taking whatever jobs he could. He was a traitor to both Ravenholdt and the Horde and he hated himself for it. He drank more than ever, trying to drown his memories. Eventually Kevas met a young and naive troll named Monoxide. After just a short time with him, it was clear to Kevas that this troll would die within weeks if left by himself.
( ... )
Background: During one of their hits they were betrayed by one of their own: Karg. He had been payed off by the crime lord they were set to kill. Ambushed and outnumber, they tried to flee. All were killed except Kevas and Willow. Though they survived they did not escape unscathed. Willow especially suffered a vicious wound at the hands of Karg. Kevas arrived at his brother's home with his daughter barely alive in his arms. After forcing his brother to care for Willow in his absence, Kevas left to seek revenge.
4. Personality: The number one thing in Kevas' life is his family. They're safety and happiness is all he really cares about. It's the sole reason why he keeps going. Without his family, Kevas is left without a purpose and does nothing but wallow in his depression and self-loathing. However, Kevas always seems to be on the look out for more to add to his family so that he's never alone. To his family, Kevas is loyal to a fault but to others, not so much, men especially. Kevas has a hard time trusting other men as so many have
( ... )
3. Background:In a world controlled by the trade market, one clan stood above the rest. They called themselves the Valei and with their quick thinking minds and smart tongues, they manipulated and adapted the civilized territories to suit their wants and needs. Unlike the other clans, who held a form similar to a beast and were able to shape-shift to a specific animal form, the Valei were smooth skinned and unlike any creature to walk the planet. They were bright eyed and cunning, moving with a dangerous silence and almost alien compared to the others, and while history of the other clans could be traced back for centuries; the Valei had simply appeared one day from across the sea and commenced their casual takeover. The Valei had little respect for the other clans, seeing themselves as superior, and as their power grew so too did their cruelty
( ... )
By chance, Chelle stumbled upon one of the old roads that had been used when the Valei were at their prime. While overgrown and completely foreign to her, the road paved a path that kept her away from the dangerous undergrowth and mad creatures that lurked in the shadows. It gave a hope that it would lead her somewhere that an end was within sight. The supplies she'd left the manor with lasted her a few days and when that ran out Chelle was left with no choice but to press on. Weak and more exhausted than she'd ever been, Chelle had been on the verge of giving up when her journey brought her into contact with another on the lost roads. Black-market traders and a band of thieves known as the Aris also tread the path. A Valei man named Krane recognized her as one of his own and he along with his nephew, Jhett and his fellow trader, Relan, brought the girl to the port city of Das'nei
( ... )
Two crossbow bolts brought Shad to the ground, leaving him wounded and unable to move. Vie urged him to continue but her attempts were useless. With time he would heal and survive, but the hunters were closing in too fast. Shad muttered the truth of how he has lived as long as he has; the band on his wrist binds him to life. It does not make him immortal, but still very, very hard to kill
( ... )
Years passed, with Vie continuing her stealthy existance, waiting, seeking allies, refining her skills and preparing herself for what was to come. Ten years after the fall of Shad and Vie had not physically aged a day, thanks to the power of the bracelet she wore. She learned to walk amongst the clans without being noticed, to move like them when required so as not to give herself away. Fifteen years on and Vie finally returned to the tower. Broken down as the building was, the main supports of the tower still held strong and while looters had long since come and gone, Shad's inner sanctum remained hidden. Once inside, Vie lost herself in Shad's notes and books, learning from his research and deciding that she would finish what he had started. Shad had sought immortality, and now so would she. Movement in the tower caught her attention and when she went to investigate, Vie found two intruders. The men were clansman, but reckless and apparently uncaring. She hid, intent on ambushing one or both of them when the time was right. Before
( ... )
Moonie - 1/??yeoldedragonApril 5 2011, 03:33:10 UTC
Name: Wicke Age: 18 Journal: munchacha Contact: You got these <3
1. Character's Name: Moonie Ortrun Brandt
2. Age: 2029
3. Background: Her world is the same and yet different to our modern day Earth. The supernatural and otherworldly have always been reality, rarely mythical, present in every-day life. Magic is commonplace to those naturally gifted or who have ancestral inclinations. Trolls squat under bridges and centaurs trot down the streets of New York, casual as can be. As such, wars are bigger, nastier, and people generally agree to disagree rather than invoke disaster. Non-humans try to stay out of human politics, especially with their own to take care of. Any non-humanoid supernatural being with power enough to stay alive for several centuries has the ability to choose between another form (smaller, capable of speech, less imposing) and their true shape. They don't always get to pick and choose what the form will be, depending on the creature, since it's a manifestation of themselves
( ... )
Moonie - 2/??yeoldedragonApril 5 2011, 03:35:47 UTC
The next eight hundred years were lonely and bitter. Any creature foolish enough to wander into her mountains met its end in her fire or her jaws. While she never outright destroyed nearby villages out of faint familial loyalty, she conducted regular raids on humans and cattle alike. Civilizations rose and fell but she stayed the same, ignoring the outside world, unwilling to change her way of life
( ... )
Moonie - 3/??yeoldedragonApril 5 2011, 03:37:22 UTC
Isea caught on after the ninth year of these shenanigans- but after the confrontation, said nothing to her superiors. Family came first and they had lost time to make up for.
Moonie is taken from just after leaving the dental firm she works at as a secretary.
4. Personality: Moonie is what you get when a komodo dragon, a wolf, and undiluted aggression have a three-way lovechild. She's quick to snap and to expect the worst of perfect strangers, no matter their species, but especially when there are humans involved. Unapologetic about her distrust and even less accommodating for slow movers, idiots, people who talk back, people who let her stomp all over them, basically everybody who isn't held near and dear. Her attitude can improve depending on how much she's eaten and the level of pent-up energy gnawing at her insides.
Those who are near and dear get special privileges. Moonie is wrathful and relentlessly overbearing, but she is also a protector and the kind of character who doesn't know how to let cowardice get the better of her
( ... )
Moonie - 4/4yeoldedragonApril 5 2011, 03:37:56 UTC
7. Abilities: Unfettered, Moonie was a tireless dispenser of fire and death. Her size and energy were a boon but also obligated her to feed for three hours total (assuming she eats through her smaller human mouth, since a dragon would make quick work of three+ cows per day). In addition to the propensity for breathing and bathing in flames, she had accelerated healing, strength and constitution, a wide and sensitive aura to detect threats or organic activity, and flight-- the last by virtue of having gigantic batlike wings more than any supernatural gift. Her hearing and sense of smell IS supernatural
( ... )
3. Background: During a routine visit to the obstetrician, Alaric and Simone Dottir learned that their first child would be female. It was for this reason that Bryn, still unborn, was already a disappointment to her extremely traditional and conservative family. Both of her parents had done all they could to try to ensure a male child would be born, including adhering to each and every detail of the Shettles method, but their efforts were unsuccessful. As a result, their wish to raise a son, who would carry on the family name and follow in his father’s footsteps, was temporarily delayed
( ... )
Brynhildr Reinette Dottir - 2/5brynkittenApril 6 2011, 18:28:51 UTC
Over the years, Bryn’s parents seemed to find many flaws. She was never polished enough. Never eloquent enough. Her skill at the keys of the piano were nothing worth bragging about to their friends and colleagues. More and more Bryn became aware of how little her parents thought of her. They had no hopes that she would ever become useful to their family, like her mother Simone had been useful to her family in securing a marriage to her father Alaric
( ... )
Brynhildr Reinette Dottir - 3/5brynkittenApril 6 2011, 18:29:22 UTC
4. Personality: Bryn is in many ways a work in progress. She’s had years of rules of conduct and behavior drilled into her, and normally would find it quite comforting to fall back on all she was taught. However, the development of her shapeshifting ability and the betrayal of her parents has caused her to question her instinctive reactions and ways of thinking
( ... )
Brynhildr Reinette Dottir - 4/5brynkittenApril 6 2011, 18:29:57 UTC
11. Writing sample - Third Person Prose: Bryn yawned and stretched out on her favorite rock. It was flat, wide, and surrounded by thick brush that mostly hid her from view. Granted, the wind blew a little stronger up there, which meant that at times her prey was downwind of her, but it was still an excellent vantage point when she was hunting
( ... )
Alex Marsters 3/?allthesame2meApril 7 2011, 03:25:22 UTC
4. Personality:Alex was raised by a loving and very accepting mother and father who taught their son that he could be anything and everything he wanted to be; no matter what stigma might be connected to it. They didn't bat an eye when their son came out to them fairly young in life, knowing that he wasn't the same as the other young men around him. It was because of this nurturing nature of his parents that Alex was able to be himself growing up
( ... )
Comments 356
Age: 22
Journal: da_putts
Contact: DaPutts @ AIM
1. Character's Name: Kevas
2. Age: 28
3. Background: Kevas has no memory of who his parents were, though to be honest, he never really cared. At a young age his parents were killed while traveling towards Revantusk Village. They had almost arrived when they were ambushed by an Alliance war party. Though they fought fiercely against their assailants, they were eventually overwhelmed and killed. All alone, and facing an Alliance war party, Kevas did the only thing he could think of. He took up his father's axe and attacked. Unfortunately all he accomplished was getting himself brutalized by the Alliance. Broken and beaten, his attackers left him there. Whether it was some sick sense of pity or they were leaving him for the wolves, the young troll never knew. In one last act of self preservation, he crawled under his father's corpse hoping whatever beasts might come would choose it over him ( ... )
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During one of their hits they were betrayed by one of their own: Karg. He had been payed off by the crime lord they were set to kill. Ambushed and outnumber, they tried to flee. All were killed except Kevas and Willow. Though they survived they did not escape unscathed. Willow especially suffered a vicious wound at the hands of Karg. Kevas arrived at his brother's home with his daughter barely alive in his arms. After forcing his brother to care for Willow in his absence, Kevas left to seek revenge.
4. Personality: The number one thing in Kevas' life is his family. They're safety and happiness is all he really cares about. It's the sole reason why he keeps going. Without his family, Kevas is left without a purpose and does nothing but wallow in his depression and self-loathing. However, Kevas always seems to be on the look out for more to add to his family so that he's never alone. To his family, Kevas is loyal to a fault but to others, not so much, men especially. Kevas has a hard time trusting other men as so many have ( ... )
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Age: 23
Journal: xhannay
Contact: xhan23 @ aim
1. Character's Name: Chelle 'Vie' Vierren
2. Age: 38
3. Background:In a world controlled by the trade market, one clan stood above the rest. They called themselves the Valei and with their quick thinking minds and smart tongues, they manipulated and adapted the civilized territories to suit their wants and needs. Unlike the other clans, who held a form similar to a beast and were able to shape-shift to a specific animal form, the Valei were smooth skinned and unlike any creature to walk the planet. They were bright eyed and cunning, moving with a dangerous silence and almost alien compared to the others, and while history of the other clans could be traced back for centuries; the Valei had simply appeared one day from across the sea and commenced their casual takeover. The Valei had little respect for the other clans, seeing themselves as superior, and as their power grew so too did their cruelty ( ... )
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Age: 18
Journal: munchacha
Contact: You got these <3
1. Character's Name: Moonie Ortrun Brandt
2. Age: 2029
3. Background: Her world is the same and yet different to our modern day Earth. The supernatural and otherworldly have always been reality, rarely mythical, present in every-day life. Magic is commonplace to those naturally gifted or who have ancestral inclinations. Trolls squat under bridges and centaurs trot down the streets of New York, casual as can be. As such, wars are bigger, nastier, and people generally agree to disagree rather than invoke disaster. Non-humans try to stay out of human politics, especially with their own to take care of. Any non-humanoid supernatural being with power enough to stay alive for several centuries has the ability to choose between another form (smaller, capable of speech, less imposing) and their true shape. They don't always get to pick and choose what the form will be, depending on the creature, since it's a manifestation of themselves ( ... )
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Moonie is taken from just after leaving the dental firm she works at as a secretary.
4. Personality: Moonie is what you get when a komodo dragon, a wolf, and undiluted aggression have a three-way lovechild. She's quick to snap and to expect the worst of perfect strangers, no matter their species, but especially when there are humans involved. Unapologetic about her distrust and even less accommodating for slow movers, idiots, people who talk back, people who let her stomp all over them, basically everybody who isn't held near and dear. Her attitude can improve depending on how much she's eaten and the level of pent-up energy gnawing at her insides.
Those who are near and dear get special privileges. Moonie is wrathful and relentlessly overbearing, but she is also a protector and the kind of character who doesn't know how to let cowardice get the better of her ( ... )
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Age: 26
Journal: ramiah
Contact: RamiahStar (AIM) // ramiah [at] star-bird [dot] net
1. Character's Name: Brynhildr Reinette Dottir
2. Age: 20
3. Background: During a routine visit to the obstetrician, Alaric and Simone Dottir learned that their first child would be female. It was for this reason that Bryn, still unborn, was already a disappointment to her extremely traditional and conservative family. Both of her parents had done all they could to try to ensure a male child would be born, including adhering to each and every detail of the Shettles method, but their efforts were unsuccessful. As a result, their wish to raise a son, who would carry on the family name and follow in his father’s footsteps, was temporarily delayed ( ... )
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Age: 30
Journal: almalthia
Contact: almalthia80 @ AIM
1. Character's Name: Alex Marsters
2. Age: 20
3. Background:World Background ( ... )
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