Burlew is still being a prick; it has been ages since
one of the most awesome moments in fantasy comics, and he has used every cheap annoying trick he has to avoid writing what must come next, resorting to illness and gratuitous fight scenes. When will the agony end
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And today's comic was beautiful. After months upon months of Haley talking in gibberish, she damn well deserves her teammates to be overjoyed and excited. I think the strip is richer for this comic. And think about it - what's the fun of pulling off one of the awesomest moments in roleplaying if all the other players/characters just carry on and don't bother paying attention? 'cause, like, that's her character arc, it's ( ... )
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Or, not.
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Haley's dropped a bomb. You can't stop everything and sit down and defuse it. It's not feasible in the current situation and what's more, it's not real. People just don't act that way - they don't face the newly discovered life-changing facts the moment they arrive, incorporate them and move on to live according to them. Doesn't happen, takes time.
Dunno, this might be again one of those writing-vs.-game conflicts. When writing, you would prolong the reader's agony to reach a better processed climax, or something of the sort. I've no idea how it works with games.
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I can see a point in demanding from a work of art based on the premise of a game to be loyal to the game mechanism, meaning it should be not only a good comic (or whatever) but also a good game. But I can also imagine cases in which this would not be the case. Sometimes, possibly, good art might require a bad game.
One has to wonder, though, what would be the basic features of a good game comic which also depicts a good game. There should be some basic rules for something like that.
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