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Jan 10, 2007 12:40

Burlew is still being a prick; it has been ages since one of the most awesome moments in fantasy comics, and he has used every cheap annoying trick he has to avoid writing what must come next, resorting to illness and gratuitous fight scenes. When will the agony end ( Read more... )

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_standback_ January 10 2007, 18:03:06 UTC
Crybaby. It's been all of 5 comics - one of which conveyed quite precisely that we can't stop everything right this second and deal with the new development. Hell, if it wasn't for all the immediate conflict and action going on, that hugely awesome moment wouldn't have even happened - that was precisely the point, that Haley couldn't break out without a huge amount of pressure. You know, the kind of pressure that needs to be dealt with right away. All that given, it's been a pretty short fight scene - the baddies are taken out in short, sharp slams, instead of an actual suspenseful action sequence. Kudos to the Giant.
And today's comic was beautiful. After months upon months of Haley talking in gibberish, she damn well deserves her teammates to be overjoyed and excited. I think the strip is richer for this comic. And think about it - what's the fun of pulling off one of the awesomest moments in roleplaying if all the other players/characters just carry on and don't bother paying attention? 'cause, like, that's her character arc, it's not like they're getting any XP on this.

Give Rich his credit, and read with patience. 'tsmore fun that way, honest.

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_standback_ January 10 2007, 19:59:17 UTC
Hmmmm. Upon rereading, you might have been kidding. "resorting to illness" is a bit extreme.

Or, not.

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Nah... gryphonk January 11 2007, 12:42:20 UTC
Let’s say my big awesome moment was finally defeating Xykon the Lich. I spend one strip setting it up, then another bringing in the awesomeness. Then what happens? I move on. I had a climax, I’m done. It’s important, it has repercussions, but strictly speaking, I’m not spending too much time discussing it. Not when there’s pressing things to do, like fleeing.
Haley’s moment, on the other hand, is different. It’s not a climax per-se, it is, in fact, blasting the relationship to a whole new level. It is not a moment you have and then perhaps discuss a few times down the line. It’s a moment that changes your character, the story, and the whole make-up of the group. Having two characters in love in an adventuring party can be huge, or it can be totally cliché and annoying. The fight scene was not only overly long, but it immediately introduced another complication, forcing the characters to go talk to Lord Shojo, postponing Haley and Elan’s “Where To Now” conversation. I would like to give Rich credit, but for the past 200 strips he has done very little with the story, and has blown many opportunities of actual character development (e.g. Durkon’s exile). Haley and Elan could talk while Durkon and V were tying down the baddies, but will that happen? We’ll see in a couple of days (though a hundred GP says Rich is a coward and moves to Miho or Xykon or whatever else he can).
I’ll tell you what: I’ll be patient. We’ll see if Haley and Elan talk and what they say. We’ll see where the whole Gates plot goes, and what happens with Nale and Roy. I’ll give it 20-30 strips, but predict that Elan and Haley will be nowhere, Nale would run away, yet again, and we’ll never see what’s under the shadowy umbrella. Rich can promise and he can set-up, but he has yet to write a grown-up plot. But I’ll be patient.

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Re: Nah... avgboojie January 11 2007, 13:46:03 UTC
I don't know about games (bah, as usual), but when it comes to writing, it's very customary to postpone the moment of actually dealing with the changes, until "life" stops interfering. Because that's how life is, because prolonged tension is good, because stuff needs processing time, etc.
Haley's dropped a bomb. You can't stop everything and sit down and defuse it. It's not feasible in the current situation and what's more, it's not real. People just don't act that way - they don't face the newly discovered life-changing facts the moment they arrive, incorporate them and move on to live according to them. Doesn't happen, takes time.
Dunno, this might be again one of those writing-vs.-game conflicts. When writing, you would prolong the reader's agony to reach a better processed climax, or something of the sort. I've no idea how it works with games.

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Re: Nah... _standback_ January 11 2007, 14:56:52 UTC
And bear in mind that this isn't a game, it's a comic strip. So writing is certainly far more relevant.

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Re: Nah... avgboojie January 11 2007, 15:51:04 UTC
Again that subject, which really deserves a whole discussion of its own - a work of art in one medium based on another medium - to which medium does it owe its allegiance? Does it have to work according the rules of both to be really good? And if the rules clash, which gets precedence?
I can see a point in demanding from a work of art based on the premise of a game to be loyal to the game mechanism, meaning it should be not only a good comic (or whatever) but also a good game. But I can also imagine cases in which this would not be the case. Sometimes, possibly, good art might require a bad game.
One has to wonder, though, what would be the basic features of a good game comic which also depicts a good game. There should be some basic rules for something like that.

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Re: Nah... avgboojie January 13 2007, 04:21:34 UTC
Wha-... ... ...frankly, I've no idea what I think about what he did now.

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