Burlew is still being a prick; it has been ages since
one of the most awesome moments in fantasy comics, and he has used every cheap annoying trick he has to avoid writing what must come next, resorting to illness and gratuitous fight scenes. When will the agony end
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And today's comic was beautiful. After months upon months of Haley talking in gibberish, she damn well deserves her teammates to be overjoyed and excited. I think the strip is richer for this comic. And think about it - what's the fun of pulling off one of the awesomest moments in roleplaying if all the other players/characters just carry on and don't bother paying attention? 'cause, like, that's her character arc, it's not like they're getting any XP on this.
Give Rich his credit, and read with patience. 'tsmore fun that way, honest.
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Or, not.
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Haley’s moment, on the other hand, is different. It’s not a climax per-se, it is, in fact, blasting the relationship to a whole new level. It is not a moment you have and then perhaps discuss a few times down the line. It’s a moment that changes your character, the story, and the whole make-up of the group. Having two characters in love in an adventuring party can be huge, or it can be totally cliché and annoying. The fight scene was not only overly long, but it immediately introduced another complication, forcing the characters to go talk to Lord Shojo, postponing Haley and Elan’s “Where To Now” conversation. I would like to give Rich credit, but for the past 200 strips he has done very little with the story, and has blown many opportunities of actual character development (e.g. Durkon’s exile). Haley and Elan could talk while Durkon and V were tying down the baddies, but will that happen? We’ll see in a couple of days (though a hundred GP says Rich is a coward and moves to Miho or Xykon or whatever else he can).
I’ll tell you what: I’ll be patient. We’ll see if Haley and Elan talk and what they say. We’ll see where the whole Gates plot goes, and what happens with Nale and Roy. I’ll give it 20-30 strips, but predict that Elan and Haley will be nowhere, Nale would run away, yet again, and we’ll never see what’s under the shadowy umbrella. Rich can promise and he can set-up, but he has yet to write a grown-up plot. But I’ll be patient.
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Haley's dropped a bomb. You can't stop everything and sit down and defuse it. It's not feasible in the current situation and what's more, it's not real. People just don't act that way - they don't face the newly discovered life-changing facts the moment they arrive, incorporate them and move on to live according to them. Doesn't happen, takes time.
Dunno, this might be again one of those writing-vs.-game conflicts. When writing, you would prolong the reader's agony to reach a better processed climax, or something of the sort. I've no idea how it works with games.
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I can see a point in demanding from a work of art based on the premise of a game to be loyal to the game mechanism, meaning it should be not only a good comic (or whatever) but also a good game. But I can also imagine cases in which this would not be the case. Sometimes, possibly, good art might require a bad game.
One has to wonder, though, what would be the basic features of a good game comic which also depicts a good game. There should be some basic rules for something like that.
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