Dec 04, 2008 12:32
It's the first game in a long time that I really enjoy and am psyched to play.
Lunar Legend...well...I'm glad I got it for free. I mean, it's not a bad game (bad games can be fun -- I'm talking in terms of programming, graphics, and music), but it's not my thing. I like lots of exploration and autonomy in my RPGs. That's what attracts me to the free, Nethack-style roguelikes of the Intarweb. You can do anything in them and there's a huge world to explore...it's very immersive, despite having graphics which are hardly realistic.
Lunar Legend suffers, furthermore, from a very bland translation. It's a texty game, but sometimes the plot is hard to follow because the translation is so dull. Unlike in the Final Fantasy series, where you can skip all the dialogue without a major loss to gameplay because everything's on rails, Lunar forces you to pay attention so you can figure out the objectives of the latest fetch quest. Oh, we got to find some guy who wandered off? Lemme check every house in this enormous village. Yeah. It's really hard for me to give a shit.
Yoshi's Island for the GBA has a few flaws, like the screen being slightly too small at times, but overall, it controls excellently, the levels are huge and have lots of objectives to keep you busy if you so choose, and the difficulty level is spot-on. I own another Super Mario Advance remake, SMB 3, and while I loved the original, the remake is too easy. Now, in Yoshi's Island, you can rack up dozens of extra lives, but that doesn't really matter to me. I enjoy the challenge of exploring every bit of the levels, and having extra lives handy has very little bearing on that. One wonders why they didn't give you infinite lives in the first place.