New Prospectus

Feb 22, 2007 21:08



Player: ____________

We will be playing every other Saturday starting at the end of May (although I’d like to get character generation done in April).

Please rate the following from 0 to 5. A rating of 0 means that you would rather sit a campaign out than play a certain game. A rating of 1 means you think the campaign is a marginal choice, a bit better than not playing at all. A rating of 2 indicates an acceptable choice. Ratings of 3-5 indicate superior choices.

Title: Templa Mentis

Genre: Low Fantasy, Conspiracy

Setting: Yrth [1] (GURPS Banestorm)

System: GURPS 4e

Description: At the Templar College in Azer, magic, intrigue and mystery await students training to be the best battle mages in Ytarria. As a Templar squire or legionary recruit player characters learn the secrets of Templar magic, duel with rival students, and uncover conspiracies.

Rating: __

Title: Vintage Spirits

Genre: Urban Fantasy, Light Fantasy

Setting: Modern Day California

System: GURPS 4e

Description: The spirits vinted in the quaint California town of San Armando are world famous, thanks in part to the town's Spirits and the mortals who interact with them. The player characters will be spirits such as genius loci, ghosts, native Indian spirits, faeries, nature and elemental spirits dwelling in the world famous St. Bridget’s Winery and the adjacent abandoned mental hospital. In the course of this low combat campaign they will deal with the mystical secret politics of San Armando, produce this year’s St. Bridget’s Red and face a threat to their very existence.

Rating: __

Title: Xiá of the Empire of Heaven
Genre: Wuxia Space Opera
Setting: The Celestial Kingdom; a far-future Confucist interstellar state.

System: GURPS 4e or BESM 3e
Description: For a thousand years the Chan Dynasty has ruled the Celestial Kingdom with the divine aid of the AI Dragons. Now the last Chan Emperor has died without heirs. The Dragons war among themselves and refuse to return the Emperor's ghost to life. Worlds have risen in rebellion led by ambitious warlords and strange inhuman barbarians have returned from beyond known space. No one helps the common people or fights for justice, save a few wandering Xiá (the PCs) armed with chi amplifying Quantum Gravity implants, nanotech assembler wizardry, ancient kung-fu and the Dao. Combat will match the crazy cinematic action of wuxia films.

Rating:

GURPS: __

BESM:   __

Title: Stone, Sword and Chivalry

Genre: Low Fantasy with High Fantasy Elements

Setting: Yrth (GURPS Banestorm)

System: GURPS 4e

Description: The backbone of Caithnesser chivalry are it's landless knights. Despite the romantic image, the day to day life of a knight errant and his followers is hard. A single lost tournament can mean the end of your career and a life of poverty but a brave and lucky knight can win glory, honor, wealth and even land. Now that the realm is split by Civil war, and Caithness is surrounded by enemies, it is duty of her knights to defend her, and her people. The PCs will be the landless knights or their entourage, combat will be deadly and this campaign will emphasize the knife’s edge lifestyle of a knight errant.

Source Material: The Hedge Knight by George R. R. Martin

Rating: __

Title: The New World

Genre:  Low Fantasy

Setting: Thallassia [2] or Yrth (GURPS Banestorm)

System: GURPS 4e

Description: A new land is open for colonization and ambitious free booting adventurers (the PCs) have an official charter. This will be a resource management game, with some exploration, politics, and swashbuckling adventure.

Thallassia Version:

Rating: __

Yrth Version:

Rating: __

Title: Brothers in Arms

Genre: Pulp Fantasy
Setting: Eberron [3]

System: D&D 3.5

Description: The Last War wrought destruction all over Khorvaire, The only thing that kept you alive and sane was the squad. Now that the war’s over and you’ve been officially discharged the squad is still together, it’s the only thing that you’ve got left. This will be a fairly straightforward action adventure campaign.

Rating: __

Title: The Next War

Genre: Pulp Fantasy, Espionage
Setting: Eberron

System: D&D 3.5

Description: Even as The Treaty of Thronehold ended the Last War, some in Khorvaire were preparing for the next one. Each of the nations of Khorvaire, the Dragonmarked houses, and the foreign Empire of Riedra continue to spy on one another. The PCs will be a team of spies working for (at least) one of the intelligence agencies of Khorvaire (or House Phiarlan or House Thuranni).

Rating: __

Title: 4th Estate

Genre: Hard SF
Setting: Transhuman Space [4]

System: GURPS 4e

Description: In the 22nd century between the major media corporations and the average citizen are freelance journalists. As a freelancer you must balance your high standards of journalistic objectivity against the need to make a living.

Rating: __

Title: Axon

Genre: Hard SF
Setting: Transhuman Space

System: GURPS 4e

Description: When the Nanodynamics Corp. takeover of Exogenesis Corp. occurred research on Exogenesis station was brutally suppressed. Several sapients were destroyed or brainhacked. The SAI Axon sacrificed himself to save several of his comrades. Now several of the survivors have vowed revenge and have formed the Axon Group. This will be an all informorph campaign (ie. PCs must be software either AIs or Mind Emulations).

Rating: __

Title: Silens, Celer, Mortalitas

Genre: Military Hard SF
Setting: Transhuman Space

System: GURPS 4e

Description: If I should die in a combat zone/ Don’t box me up and send me home/Upload me to a combat ‘shell/I’m a ’ ready to give ‘em hell/Ghost me up and peel my brain/Dead or alive, a US Marine -USMC cadence ca. 2100

While the Army has dominated the spaceborne mission, there is still a need for rapid response troops on Earth. As the Marines of 2nd platoon 1st Recon Co. you are ready for developing missions throughout the globe, on land, on sea, or beneath the waves. While the great powers of Earth are technically at peace and a large terrestrial war is unlikely, the US still finds itself engaging in small scale police actions around the world. Combat in this campaign will be as realistic as possible.

Rating: __

Title: Hero for Hire

Genre: Mercantile Space Opera
Setting: Traveller Interstellar Wars [5]

System: GURPS 4e

Description: As the Interstellar Wars rage, human entrepreneurs exploit the market along the border between the Terran Confederation and the Vilani Imperium. This will be a straightforward Free Trader game; the PCs are all partial owners of a ship (which they still owe quite a bit on), their goal will be to get rich, and the most detailed economic minutia will be tracked. Of course adventures will happen whether they want them to or not.

Rating: __

Title: The “B” List

Genre: Supers/Comedy
Setting: A Supers setting to be developed in play.

System: GURPS 4e or Mutants and Masterminds 2e

Description: You are not the greatest super-hero team in the world. You aren’t even the 7th greatest, but at least you are rated somewhere by Metahuman Magazine, unlike any bozos with a cape and mask. This will be a somewhat silly Supers game with a silver-age approach to action and a iron age approach to it’s aftermath. Source Material: “The Specials”

Rating:

GURPS: __

M&M:   __

Title: Sovereignty

Genre: Supers

Setting: Sovereignty

System: GURPS 4e or Mutants and Masterminds 2e

Description: If some powered individuals can threaten entire nations, they are legally treated as sovereign nations. The PCs are Supers of the tier below these sovereigns and tasked by the U.N. to deal with rogue sovereign supers. This setting was created by William Stoddard.

Rating:

GURPS: __

M&M:   __

[1] http://www.sjgames.com/gurps/books/banestorm/

[2] Thallassia is a high magic fantasy setting, where an ancient cataclysm left no land masses larger than large (Great Britain sized) islands. There are active gods who empower their followers, no nonhuman PC races (except maybe dragons), and renaissance technology (GURPS TL4) with some clockpunk elements.

[3] http://wizards.com/default.asp?x=dnd/eb/whatiseberron

[4] http://www.sjgames.com/gurps/transhuman/

[5] http://www.sjgames.com/gurps/traveller/interstellarwars/

rpgs

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