slacking

Apr 20, 2006 15:52

I'm having troubles concentrating this afternoon. So instead of working I've been thinking about a question that someone asked in my graphics class earlier this afternoon. Assume that you have a box and there is a triangle that partially sticks outside of the box. If you clip off the parts of the triangle sticking outsid, what is the maximum ( Read more... )

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mrsmalkav April 20 2006, 23:41:23 UTC


3 per side

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fireyice April 20 2006, 23:52:30 UTC
hmm, I don't think that's correct. I don't know why you didn't pick the internal triangle lines.

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mrsmalkav April 20 2006, 23:53:42 UTC
new polygon subset of triangle. oh.

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fireyice April 21 2006, 00:01:07 UTC
The practical application of this is:
The box represents what you can see. The triangle is some graphics object that is partially inside your vision and partially out. For a graphics chip, it is excess computing power to spend time computing shading, textures, etc onto something that won't be seen on the screen, so the hardware cuts off the parts that are outside the view window.

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drspin April 21 2006, 00:35:14 UTC
the whole problem changes of course in the case that you have a truncated pyramid for your frustum...like you would in a perspective projection.

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mrsmalkav April 21 2006, 00:06:02 UTC
i now have 8

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mrsmalkav April 21 2006, 00:12:33 UTC
i meant 9

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mrsmalkav April 21 2006, 00:13:56 UTC
i can't count

i just want to send you more email

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fireyice April 21 2006, 00:15:01 UTC
Do you have a pic?

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mrsmalkav April 21 2006, 00:18:30 UTC
♥ ♥ ♥

♥ ♥ ♥

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fireyice April 21 2006, 00:21:03 UTC
ahh, it all makes sense now!

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redstickman April 21 2006, 05:33:52 UTC
BAHAHAHAHAHHAHA

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