The Sequentially Erratic Challenge

May 09, 2011 15:22


The Sequentially Erratic Challenge
10 Generations, 10 Generation-Long Challenges.
In an order picked by chance... For The Sims 2



How to play:
Start off with two adult sims of your choosing in CAS. Set them as spouses, and then roll the pacifier to give them a toddler. This child is the heir to the first randomly selected challenge.

You can specify the toddler's gender - try NOT to cheat and look at them as an adult - and if you want to keep randomising until you get something you adore, that's totally up to you. You can change NOTHING ELSE about this child's genetics, do not alter hair/eye/skin colour and certainly do not move sliders about to change their facial structure.

Happy with your sims? Lets go!

Move your new family into whatever lot you like - blank and large aka original legacy style, or an already built/furnished house on a middle-sized lot, the choice is yours. The adult sims can have whatever jobs they like, have as many more children as they want, but their MAIN focus is to give your heir the best start in life they possibly can.

Get to know your heir try and spend all your time focusing on skilling them up and getting them going awesomely. When they (and any subsequent generations) age to adult, random roll for their primary (and secondary) aspirations. University is optional, and can be played at your discretion.

Once the original heir reaches adulthood, have your heir quit any job they may have had as a teen, fire the help, (optional: the heir's parents and any additional siblings move out), random roll from 1 to 10 to find out which generational challenge shall be first and IT BEGINS!

When the next generations heir reaches adulthood, their generational challenge will start. Random roll to discover which it shall be - if you roll a challenge you'd already played, roll again. If your current generation's challenge has not yet been completed then the challenges run in tandem. GOOD LUCK!
  1. Generation Challenge One: Not-So-Barbarian
  2. Generation Challenge Two: The Vamp Parents Alone
  3. Generation Challenge Three: Everything The Body Needs
  4. Generation Challenge Four: A Dream is a Wish Your Heart Makes
  5. Generation Challenge Five: Date or Incinerate
  6. Generation Challenge Six: A Fine Line Between Pleasure And Pain
  7. Generation Challenge Seven: Cheaper By the Decachild
  8. Generation Challenge Eight: The Ring of Ditz
  9. Generation Challenge Nine: I Want to Rock & Roll All Night
  10. Generational Challenge Ten: Vinegar and Brown Paper
Generation Challenge One: Not-So-Barbarian1

Basegame
Your heir is gifted a telescope for their Adult birthday. It SEEMS normal enough and they place it in a prime position to view the stars. That night, they look out into the black and spot something entirely unexpected… The 'father' of their unborn children.

Needed CC:

First day of adulthood is business as normal, until sometime between 7pm and 2am. At that time, direct your heir to be abducted via the telescope. Wait three days until the child is born, hire a Nanny to protect the child from theft via the Social Worker and that night, between 7pm and 2am, send your heir out to be abducted once more.

Lather, rinse, repeat until your heir is an elder and can become pregnant no more.

ONLY your heir (and the Nanny when your sim is abducted) may partake in any childcare at all. No other 'playable' sims can interact with the children in any way 'beneficial' to their growth. No feeding, helping with homework, changing nappies, etc.

The heir must never get a job until they age to Elder. Your heir may marry, but your heir can ONLY be pregnant via the telescope. No other means. The heir for the next generation must also be chosen from those among the heir's alien brood.

The children cannot age up at any time before their designated birthday - the game must age them automatically.

When the children grow to be teens they - and ONLY they - may help with any further alien siblings.

No Butlers, Maids or Gardeners - and Nannies can only be hired if your heir needs to be abducted and there are not alien teens to care for the children while the heir is getting probed.

Hot Tip! Food in inventory/putting away leftovers will SAVE YOUR LIFE.

Have fun, good luck, and may the stars guide you.

Generation Challenge Two: The Vamp Parents Alone2

Nightlife
Upon your heir's Adult birthday, their mortality hits home and they become obsessed with attaining life (and youth) everlasting. That goal reached, they realise what they can now never have - a real human life filled with the experiences of mortality. With a new obsession now taking hold, your heir makes it their mission to bring new life into this world and foster it through until adulthood, when it make the kinds of choices your heir now never can…

Upon reaching adulthood, send your heir out as often as possible to seek out a vampire and become a vampire themselves. If the heir does not become a vampire 'naturally' before they are 5 days from elderhood - use testing cheats to turn them into a vampire manually.

The heir cannot marry nor have any illegitimate children until they have become vampire. They may, however, use this time to hone their skills, and find a job etc.

Once they are a vampire, all the tables are turned. Go out, find a mate, and get pregnant asap. They may marry, move their partner(s) in, or not, your choice. You may get them pregnant (or their spouse pregnant where applicable) as many times as you like, but be aware that the challenge ends when all of the children reach adulthood.

ALL the parenting, however, must be done by the Vampire Heir. No other 'playable' sims can interact with the children in any way 'beneficial' to their growth. No feeding, helping with homework, changing nappies, etc.

Strictly no Butlers! Nannies are allowed when the Vampire Heir is at work, but at no other time.

As with the Not-So-Barbarian challenge, the Hot Tip? Food in inventory/putting away leftovers will SAVE YOUR LIFE.

Generation Challenge Three: Everything The Body Needs3

Pets
Your heir has wanted children their entire lives. Their whole life all they've wanted was a healthy brood of six (or more!) to love and cherish and care for. They just never expected it to be ALL at once. At the advent of sextuplets, your heir suffers baby brain on a MASSIVE scale, and spends half of their time mistaking their children for a litter of puppies/kittens…

Upon the heirs adult birthday, if the family does not already have one, give the family a pet - either via pet adoption, taking in a stray or moving one in from CAS.

Get your heir married and get the newly wedded couple pregnant - in that order. As soon as the couple give birth, use the Tombstone of L&D to make the couple pregnant again, speed up their pregnancy, & give birth. Do this as many times as to produce six (minimum) infants.

Initially, everything will be fine, and you may direct your sims to feed the infants, change them, put them to bed, etc. Make sure you have enough cribs (not floor blankets or pet beds etc) for each child & a changing table available in the house.

If all teen/adult sims living in the house have a job/school commitments then designate one sim to hire a Nanny that tracks their schedule to avoid the social worker.

As soon as your children age to toddler, the mayhem begins. Add as many pet food bowls to the house as there are toddlers. You can control the toddlers from now until their transition to child, but you now can NO LONGER control the parents nor any other teen-or-above aged sims until said transition. The only exception is to direct them to fill the pet food bowls as required.

The toddlers cannot be taught to walk, talk or be potty trained. Butlers and all other help (barring the single pre-approved Nanny) must be evicted from the house for the duration of the children's toddler-hood and cannot be re-hired until all the 'litter' transition to child.

Sims MAY engage in childcare as much as they personally desire - but you cannot intervene nor direct them to do so.

There are no restrictions on how many toddler skill toys etc may be placed in the home.

Once all the 'litter' transition to child, normalcy can be re-gained and you may play the rest of this generation out in micromanaged peace.
Generation Challenge Four: A Dream is a Wish Your Heart Makes4

Nightlife
One night, out on the town with friends, your heir spotted the sim of their dreams. Their souls connected and, just like a fairy tale, they fell in love. But their new love came with some unfortunate baggage, in the form of some evil siblings bent on having your heir for themselves…

On your heir's adult birthday, make a note of what day it is as this is the first day of this challenge's Week One. Send your sim to a community lot. The heir must interact with at least three viable spouses (dependant upon your heirs gender and sexual orientation). You may not direct your heir to do anything with these prospective brides/husbands besides to 'Chat' - and even then only once.

For the rest of Week One, the only directed interaction you are allowed between your heir and any prospective spouses are to either Greet (if on their home lot) or Chat if on a community lot.

Once the heir has greeted/chatted with a viable sim on his contact list, they may only call them with a phone to chat a total of two times over the course of the week. If they call you to chat, you may talk to them and it will not count as one of your chances.

For the entirety of the week you may not invite any prospective spouses over. You may not accept any invitation of theirs. Once the week is over, you may not call to chat anymore.

On the first day of challenge Week Two, you must invite the 3 or more prospective spouses over to the heirs house all at the same time either via inviting them individually or throwing a party. If they decline then they are out of the running and may not be invited over again nor able to marry your heir. If they are not at home, they miss out for this day.

Once each sim is at the heir's home, direct them to greet each of the prospective spouses but do not direct them to have any other interaction with them until midnight that night. At midnight, ask them all to leave.

On the second day of challenge Week Two, have the heir invite over/throw a party for the prospective sims again. They cannot invite anyone who declined the day before, but they can invite anyone who was not at home. When all of the sims arrive, have the heir greet all of them and pick a single flirt interaction to use on all of the prospective heirs. Take care to flirt discreetly lest there be slap-fests. Once the flirt interaction with a sim is over, the heir must ask that sim to leave.

Once all invited sims have left, check your heir's relationship panel. Out of the prospective sims, whichever has the highest relationship with the heir is their future spouse!

But first, they must be found.

All phones (and computers if present) on the lot/in the heir's inventory must be either deleted or moved to a non-heir's inventory. If the prospective spouse walks past the heir's home, the heir nor anyone else in the house cannot greet them.

Purchase a car (optional if you have Bon Voyage) and have your heir go to as many community lots as possible, as often as possible. When the heir sees their future spouse, you may have them interact in any way you choose. The challenge ends when the heir proposes an engagement and is accepted.

Generation Challenge Five: Date or Incinerate

Nightlife (+ Seasons/Bon Voyage)
Your heir has been a fan of the cut-throat romantic reality show, "Date or Incinerate" their whole teenage life. Its been their dream to appear on the show as the show's 'Lonely Sim' for just as long, and on the eve of their Adult birthday, they get the call.

On your heir's Adult birthday, ensure that they do not have a job and move them out and into a prepared 'Date or Incinerate' set (lot) as per the challenge rules. Move in seven contestants with them and play out the challenge as written. When the challenge ends, move the heir and their new surviving love into the family home.

The rest of the generation can be played out as you like.
Generation Challenge Six: A Fine Line Between Pleasure And Pain5

Basegame (Nightlife/Seasons optional)
Your heir has never had any intention of marrying, and after a steady diet of Pretty Woman, Moll Flanders, American Gigolo, Deuce Bigalow & Secret Diary of a Call Girl through their youth they've decided there's only one real calling they'll ever have in life...

On your heir's adult birthday, use familyfunds or another related cheat to reduce the household's funds to 500 simoleons. Do not give your heir a job. If there are other adult/elder sims living in the house, have them quit their jobs or retire.

On their first day of Adulthood, direct your heir to go out and have dates/meet people to form their client base. If you have Nightlife, you may use the matchmaker as many times as you like, but remember you have only 500 simoleons allowed. If you have Seasons you may use the wishing well but only to attract 2 clients, maximum.

After this day, the sims that your heir has met become your client list. Go on outings with them, invite them over for a meal etc - but you cannot initiate dates with them. You start making money through the following means:
  • Reverse Booty Call: Invite them over and attempt to Woohoo them. If Woohoo doesn't happen, no cash, if it does then use the Kaching cheat to add 1k simoleons to your household's funds.
  • Booty Plunder: A sim on your client list wanders past/to your lot. Go out and greet them and invite them in. If Woohoo doesn't happen, no cash, if it does then use the Kaching cheat to add 1k simoleons to your household's funds.
  • Dream Dates (Nightlife): If a one of your client list sims - or a sim that has been referred to you via a sim on your client list - calls you for a date, you may accept. 1k simoleons for a Dream Date, 2k simoleons for a dream date involving Woohoo.
    • Nightlife caveat: If as sim you've been on a date with leaves you a gift, you must put said gift in your home. Big ticket gift items may only be sold if a sim on your client list has already given you the same item.

Woohoo may happen as many times as you like during these Booty visits/Dates, but only one woohoo counts as 'paid' per Date/Booty visit.

Everytime your heir Woohoos a client, roll a die to determine if your heir has gotten pregnant. If you roll a 3, force a pregnancy with your heir and the current client using the Tombstone of L&D or similar means.

*Those playing with Risky Woohoo may prefer to drop their risky odds or just play with the ~EXTRA FERTILITY CHANCE~

If your heir is struggling for money after the birth of the first child, your heir MAY take up the slacker career to supplement their income. If there are no Sims in the household to care for a child while the heir is not at home, you may hire a Nanny to track their schedule.

When your heir reaches elder, the generation's challenge is over.

Generation Challenge Seven: Cheaper By the Decachild6

Basegame
What on EARTH would possess someone to have ten children? Oh wait, this isn't Earth, this is Sparta Simcity…

On your heir's Adult birthday, the hunt for their spouse begins. If they have already fallen in love, have them marry their teen/university sweet heart. Once the heir has wed, get them pregnant as soon as possible, and as many times as possible to achieve the goal of 10 children.
  • You may adopt, but the adopted children do not count towards your total of 10.
  • Plantsim budded children are allowed but do not count towards the total of 10.
  • Alien abduction is also allowed, but children of the probe also does not count toward your total of 10.
  • Pregnancies with any one other than the heir and their spouse do not count toward your total of 10.
  • Your heir & their spouse cannot be pregnant at the same time.
  • No force pregnancies, all pregnancies must result from woohoo.

Multiple Birth Caveats:
You must choose to do this challenge either WITH or without multiple birth 'enhancers'
  • With: If you choose With then you MUST do everything you can to promote multiple births. Use the Freetime Super Fertility bonus if you have it, direct your pregnant sim to eat a LOT of cheesecake (OFB) and if you have the trips/quads hack then use it to its full potential.
  • Without: If you choose Without then you must not use ANY multiple birth promotions. Do not take the Super Fertility Bonus, remove/disable your multiple birth hack, and don't let cheesecake anywhere near your pregnant sims.

You cannot change your mind half way through the challenge. Which ever you decide to begin with, is what you must stick with.

The challenge ends ONLY when ten children have been attained and have grown to adulthood. If needed, go to town with the Elixir of Life.

Generation Challenge Eight: The Ring of Ditz7

Basegame
The Mad Hatter: Have I gone mad?
Alice Kingsley: I'm afraid so. You're entirely bonkers. But I'll tell you a secret. All the best people are. ~ Alice in Wonderland

Upon your heir's Adult birthday, and through the duration of their life, you are allowed to control your heir and ONLY your heir.

If the heir is not at home, you are allowed one 'single use' command on any sim that is at home, but one only. USE IT WISELY.

Only exceptions are to 'Change Appearance' at the mirror/vanity, or 'Plan Outfit' at the dresser.

The challenge ends either when your heir dies, or when the next heir reaches Adulthood.

Player's tip: To stop yourself from 'cheating,' make all sims in the household, bar your heir, unselectable :D
Generation Challenge Nine: I Want to Rock & Roll All Night8

Basegame
As a teen, your heir realised early on that their first love was the want to party. All the time. No really, ALL. THE. TIME. It is their life's ambition not only to skid sideways to their grave, chocolate in one hand, martini in the other, but to leave the legacy of the party animal to as many offspring as they can...

On your heir's Adult birthday, remove the household's burglar alarm, empty a medium-sized room in the house, and place any skilling items plus any games/bars/hot tubs/aspiration items into your heirs inventory/an impenetrable store room. Reduce the number of baths/showers and toilets to one, and use Family Funds to set the household funds to 5k simoleons.

For the duration of the heir's life, you cannot purchase/move items from inventory unless 'unlocked' through partying.

That night, have your heir throw their first party, and throw a party EVERY night after that.

The morning after your first party, you have three days to meet your heir's future spouse, and marry them. They may only move into the house after those three days are complete.

Immediately after marriage you must attempt to try for baby as often as possible. Once the baby has aged to toddler, all woohoo must be direct as 'try for baby.' Lather, rinse, repeat until your heir is an elder.

Cribs, a baby changing table, and then subsequent single beds may be purchased for each child. ALL OTHER purchases (including potties etc) can only be purchased via the party reward system:

Good Party Rewards:
1st - Easel
2nd - Bookcase
3rd - Computer
4th - Bar (if you have Nightlife)/Dartboard
5th - Piano
6th - Extra shower and toilet
7th - Pinball machine
8th - Exercise machine
9th - Telescope
10th - Hot Tub

After this you may reward your heir's household with whatever items you wish, one item of your choice per good party.

Aspiration items are INCLUDED as Good Party Rewards.

Bad Party Anti-Rewards:
For every bad party you have, you MUST add a decorative item to the room you emptied at the beginning of the challenge. This is your sims family junk room. You cannot buy the same item twice, and all items must cost 350 simoleons or more.

If you cannot yet afford any of the Rewards/Ant-Rewards, you may save until you can - but all purchases MUST be made in order.

All sims in the house EXCEPT the heir may hold down a job.

The challenge ends when your heir dies, having partied the living heck out of everything.

Generational Challenge Ten: Vinegar and Brown Paper9

Basegame
"Career change statistics suggest that the average person will be making a career change approximately 5-7 times during their working life." This generation's goal? To make this as true as possible…

Upon your heir's Adult birthday, get them a job from the paper or the computer. Advance them through that career as speedily as possible. When they reach the top of that career, have them quit and follow another career path in the same way.

When your heir marries, the same ruthless, career hungry rules apply for their spouse.

On the advent of any of the heir's childrens teen birthdays, get them a job in the same manner and attempt to get them through as many teen careers as possible before they age to adult.

The challenge ends when the heir dies, or the heir has finished five (or more!) career tracks, whichever comes first.

Nose to the grindstone, simmers!

1Adapted from The Xenophilia Challenge 2Adapted from the Single Vampire Parent Challenge 3Adapted from The Dog Food Challenge 4Adapted from The Cinderalla Challenge 5Adapted from The Mistress Challenge & the no longer available Escort Challenge 6Adapted from The Ten Children Challenge 7Adapted from the I'm Surrounded by Idiots challenge 8Adapted from The Party Animals 9Adapted from the Jack (or Jill) of All Trades Challenge

Special thanks to moonlapse for the proofread; for the approvals, suggestions and alterations made by simsforaranya, boolpropbea & katu_sims; the people @ random.org; and to all the people that created/invented the original challenges this uber challenge was built on.

challenges: sequentially erratic

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