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Roster]
This time there's a widely-spaced row of folding chairs in the open area near the main campfire. However, astute observers (AKA those with eyes) will notice that there's only enough chairs for about half the campers in the workshop. Xander waves people back to the usual logs to actually sit down after they sign in, though, leaving the
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(I'll mosey around and make sure nobody's actually in danger here - don't cut off circulation. Also, using tape directly on the skin of excessively hairy people is just mean, yo. Which I realize most kidnappers are? But let's not get that realistic, plzkthx.)
Then the kidnappee has to use everything in their arsenal to try to get away. Things like your lying and comic relief skills could come in handy here - or maybe even lack of skill, whatever works best -- plus whatever you personally bring to the table. Whether you break out or sneak out or convince the bad guy to let you go, it's all good. Bonus style points if you actually get him to reveal his evil plans before you get away. Nobody wins or loses here - it's just for fun and to see how creative you can be.
Kidnappers, you get to... well, practice your MUAHAHAHAHAHA laugh."
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