[
Roster]
This time there's a widely-spaced row of folding chairs in the open area near the main campfire. However, astute observers (AKA those with eyes) will notice that there's only enough chairs for about half the campers in the workshop. Xander waves people back to the usual logs to actually sit down after they sign in, though, leaving the chairs empty except for two rolls of tape on the seat of each. One duct, one gaffer.
He walks over and picks up both rolls from one of the chairs, holding them up in one hand. "So today I thought I'd talk about a role on the team that everybody thinks is a bad one, but it can actually be an advantage if you look at it right:
The One Who Always Gets Kidnapped."
Xander waves his tape-filled hand. "I know, I know, how's that useful when it means your team has to drop what they're doing and go and rescue the person, maybe pay a ransom or at least have to let the bad guy get away with something. I'm not saying getting kidnapped is a good thing, on its own. But.
If there's somebody in your gang who always does seem to be the one who's snatched or trapped or drugged or... lured into the house of a sexy biology teacher on a pretext that in retrospect seems unbelieveable even to them and ends up in a cage waiting to be munched on, and you know you're that person, you can do two things:
You can get good at escaping so your team doesn't have to rescue you, and you can use the advantage of knowing somebody's gonna bean you over the head and you'll wake up in his lair. Scope out the setup. Figure out where he keeps his Doomsday Weapon, not dirty. Get him to go muahahahahahaha--" Xander actually does a pretty good muahahaha; it's probably kind of disturbing. "--and reveal his sekrit plans for global domination, then hightail it outta there. If you plan it ahead of time, you can even get kidnapped on purpose as a plant, to put some kind of trap in place, or keep him occupied while the rest of your team storms the castle."
"So." Still holding the rolls of tape, he ticks things off on the fingers of his left hand, two of which are still taped up themselves. "You can help your team by being a spy or a distraction. You can make things easier on them by learning to rescue yourself. And if nothing else, it can help you can develop your other skills by using them to try to get away. Natural talents I've seen help with this would include whining, screaming really loud, and turning into pudding and okay that was only on Bitterwoman but it worked for Pudding Girl and you gotta admit you never thought that power would come in handy -- but I bet there's all kinds of other things you can put to use too.
So that's what we're gonna do today - a little kidnapping roleplay, also not dirty."
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[OOC, for next week: Next week's workshop is going to be kind of a graphics-war, based on making faces, so if you've been waiting for a chance to use those "Bitch please" and "WTF?" icons, yay. If you don't have a lot of those, linking to pics of your character making the face you want to illustrate will work just as well. If there aren't a lot of useful pictures of your character, pictures of anybody making that face are golden too.
Google images is your friend.]
[Open like an open...post.]