The grand finale… or is it? As Our Heroes (tm) venture outside the egg and into the wider worlds of the planes, they must face obstacles both expected and not! Some will return triumphant… and some will not return at all.
Worlds collide! Now that Marc is home from his summer in Wyoming, it’s time for Garrett to kick the rest of the PCs into gear. Or, y’know, allow them to nearly tear each other apart. Whichever.
As we find ourselves barrelling towards end-game, Our Heroes (tm) are faced with enemies old and new, betrayals, unlikely allies, and plot twists! (So... many... plot twists...)
Another story, set midway through last session, as we're all aboard the Phalaborwan flagship headed towards De Aar. I've wanted to write this meeting for a while, and I'm glad I got a chance between next session.
Another short story, this one set very close to the end of last session, after the conjuration ritual at the rift but before the sighting of the Falan fleet. In which it is revealed that, as always, actions have consequences.
The humans are coming, the humans are coming! Yes, the human fleet has finally made its way through the rift. And just in time too! Things are about to get bloody!
When everything looks bleak and wintery... it's probably about accurate, really. It doesn't help when our main ally gets captured by the enemy, leaving us to face the hordes of winter alone. Oh, well. That's why we're the heroes. And level 14.