Massive, massive combat on Wednesday, and we're not done yet. It must be time for... The voice of doom!
[Zath feels the presence of a massive psychic energy wave, probably from ships full of githyanki coming to kill him.]
Erin: "Time to break out the false mustaches."
[Semantics, semantics... why must you always be so tricky?]
Andrew the GM (as Asera, reading the lines of fate): "Good news! It's 50/50 we're going to die! I mean, live!"
[The worst part is that this isn't hyperbole.]
Eric: "This shall be the intimidate check of legends."
[Neyrr just keeps making friends. And by 'friends,' I mean, 'people who want desperately to kill him.']
Enemy general: "What do you mean our entire first rank was wiped out by two spells? What do mean 'Neyrr Jesond?'"
[When stupidity reaches a certain threshold, there's only so much you can do.]
Erin (as the Handmaiden of Auriel): "Here's my hand: hit yourself against it."
[Neyrr's lessons in backpedaling, part 1.]
Neyrr: "You should know I'm Moradin Drwarflord's direct representative in this battle."
Thunderlord: "He'll die too."
Neyrr: "In that case, you should remember I've never liked dwarves."
[What the heck, it wasn't meant to work anyway.]
Eric: "The sand warriors shatter ineffectually, but it's the thought that counts."
[When paranoia reaches a whole new level.]
Adam: "Gnomes? I don't trust this."
[The other players made me put this in. But only because it's true. I should never, never, never be allowed to roll on Andrew the GM's random luck tables ever again.]
Eric (staring at Julie): "We'd be in a better position if someone had rolled better."
Next week... more massive combat! Choices of life and death! Cute, fuzzy gnomes! ... Or something. See you then!