Personal: 3D room

Dec 27, 2009 19:51

I've been trying to do the storyboards for the project over the past few days without success. I've been laying out a plan of the room, including what furniture there is, where there's a window or door... Even though I had my plans, I still kept getting confused about angles. To not have to carry around a small cardboard set (though it would be quite handy), I decided to do the next best thing and model the room in that handy-dandy program, Blender.




Items: bed with pillow, rug, closet, football,
toy chest, desk with lamp and chair, BB gun

Of course it's very, very basic. I need to research a bit more to find out what a young boy would have hanging up on his walls, or what objects there'd be strewn around the floor.

The model should help me keep things in order. I can just move the program's camera around to see what angle I can work from or embellish.

--Exit

Edit: OKAY AFTER TRYING TO DRAW THE STORYBOARDS FROM THIS I HAVE DISCOVERED THAT EVERYTHING READS REALLY REALLY BADLY

AS A RESULT EVERYTHING HAS TO BE FLIPPED AROUND

THIS ISN'T REALLY THAT FRUSTRATING BUT STILL

--Exeunt

final major project 2010, 3d, personal

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