So, who deserves to Win? Part 3

Mar 27, 2008 23:19

I've been hesitant to write this and I believe it has something to do with the idea that spoken fears somehow are more realistic then unspoken ones. I'm not crazy though, and the Smash community will grow and evolve regardless of what I write. However, I'm just not sure I'm ready to articulate well enough, my biggest concern ( Read more... )

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gengu March 29 2008, 03:56:41 UTC
If this was a perfect world, everything described there would be possible, but you and I both know that someone is going to keep owning every single bookmans/local/whatever tournament they can. Shit the tekken guys used to go and agree BEFORE EVEN GOING that we'd all split the bookmans credit among each other, and play mokujin vs mokujin in the final. It's always going to happen that way, but do they not deserve the prize? Consider how much time you'd put into smash before you went to that tournament and won your Wii. Now compare that to these casual players you're worried about. How many hours have you spent online looking up char strats? How many hours watching some random foreign player with an OMFGAWESOME fox ( ... )

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yeah enixmoogle March 29 2008, 06:23:45 UTC
I get what your saying and I guess I'll be writing a part 4 after all.

My main argument is that the people that are playing SSBB vs something like Tekken or GGXX is that for the later 2 games, high level play is sorta expected. In something like Smash it really isn't and the creator wanted it that way. Thats where I'm complaining. Nintendo doesn't really want their best players winning their early brawl tournaments. If they did they wouldn't have put in tripping or made their official tournaments FFA, Items on and only playable with Wii-Motes. They simply wanted people to have fun and for "anyone" to be capable of winning a grand prize.

Thanks to this and my brother's comment on Face Book I guess a 4th one sorta feels required.

I totally get what you're saying though, but for some reason it feels different with Smash.

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Re: yeah gengu March 29 2008, 16:50:19 UTC
It's not just smash, all fighting games have been going down this route. Because of the fact that arcades are a dieing breed, more companies are trying to cash in on the casual gamer. The very same guys who're at the top of their group of friends. Take tekken for example. For Tekken 5 they implement what they call a "crush" system. In essence, it's basic Paper/Rock/Scissors. Although you can't be completely new to the game and win, any moron who's scrolled through the move list can come up with at least 1 80% combo, it's fucking ridiculous. They keep dumbing the game down, and eventually it's going to hit a point where we just flip coins to see who wins. Which I VEHEMENTLY disagree with ( ... )

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Re: yeah gengu March 29 2008, 16:50:32 UTC
And someday they'll go "I don't want to put anymore time into this" and they'll move on. But throughout that entire time, they're found not only a great game they enjoy, but a great community, a reason to GTFO of Tucson (LOL), and a reason to be proud of something and feel like someone. For a lot of people just being at the top of their friends isn't enough, but they know that, if they meet someone, and that someone goes "Wow, your XXX is really good" that they've impressed someone, and that's a great feeling. Both side have some great things to offer, and I personally hate how fucking easy things are getting just for casual gamers. You want a casual game, go play some KoF or something, something nobody plays or that doesn't get too deep. Shit at this point you could play Tekken 5:DR if you wanted to noob it up (Yes it is that bad), but please please PLEASE don't kill the skill in these older games. That's why people still play TTT and MvC2 and GGXX. The games have been out for years, but people still play them because of the ( ... )

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