[
cross-posted from textuality.org]
A few weeks ago, I was invited to speak in a "Game Slam" at the Games4Change conference. The session was modeled after
PechaKucha and other microtalks. Each of the twelve speakers had exactly 4 minutes to talk about whatever they'd like, related hopefully to game design and
Games4Change.
Since GDC 2010, I've had
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