Stargate: Continued, a Stargateland Challenge

Mar 27, 2011 20:51





Timeline: 20 years from nowSetting: Earth & Off-World (Pegasus Galaxy and Aria Galaxy)
Options: 1 & 1
Synopsis: Decades spent saving Earth from external forces have left the planet vulnerable to manipulation from within.Now, the Tau’ri are facing off against themselves in a world war to end all world wars just in time for the long-peaceful universe outside to explode into new conflict. Access to the stargate has been cut off, trapping off-world and out of galaxy personnel a long way from home with no help in sight. Those unlucky enough to be left on Earth are forced to watch, or worse help, as the planet they have nearly died to defend tears itself apart.But if the SGC has ever stood for anything, it’s the phrase, “Never say die” and no one on either side of the iris is ready to give up just yet.It will take every ounce of know-how they have to save the planet Earth from its false prophets and to save the universe from the big, the bad, and the ugly one last time, but they’re ready. In fact, they’ve already begun.

CHARACTERS

On-World


Michael Welch as Major Jack O’Neill (Clone) - 2IC of SG-1

Jack O’Neill (or Jack Jr. as some idiots like to call him) has spent the last twenty years living his life over.  Created from his…original self by a renegade Asgard who didn’t read his memos, Jack had the unlucky distinction of being put together just left of viable.  So at the age of sixteen (physically), or a couple of days old (chronologically), or fifty-one (mentally), Jack O’Neill II was pretty much sentenced to death.  It sucked. A lot.  But apparently his old self felt a little guilty and Thor was in the neighborhood, so they nipped him to Othalla and patched him right up. Okay, so he might have been a little lucky - if losing everything you ever loved could be considered lucky.  Jack lost his body, his past, his job, and his family. What he got was high school. Yeah, the less said about that, the better.
Two decades later, Jack’s dancing some of the same steps he did the first time, but with everything he didn’t know then.  He gets promoted a lot faster, his ass kicked a little less, and he’s hardly ever disappointed.  Sometimes, though, he does still get surprised.  The day Cheyenne Mountain implodes, he doesn’t even see it coming.

What he does see coming is the fury. He lost friends and family this time as before and he's going to make damned sure that whoever is responsible pays. If only the Air Force weren't so determined to pretend it never happened.  The place he's called home for more years than he had any right to has been leveled and he's supposed to pretend that nothing's changed.  He can't do that, he won't do that. Neither will his team.


Kate Mulgrew as Major General Sylvia Gordon - Commander of the SGC

Sylvia Gordon might have served during what the SGC and Joint Chiefs consider peacetime in the universe, but she's seen her wars.  She was frontline in years when women didn't do frontline work on Earth.  She was frontline when their efforts stopped being the destruction of military targets and started being humanitarian aid and reconstruction. She's done all of that, both on Earth and in the wide world beyond.  She's no stranger to war, even if other people never seem to realize that.

Perhaps that constant misonception is why she and Jack O'Neill have always gelled so well.  They both inhabit lives that convince other to underestimate what they can do. She understands the frustration of living too long, though in an entirely different way. He lives in a body that says immaturity, incompetence,  inexperience. She lives in one that says obsolete, useless, ignorant. She gets it. They don't think she knows what it means to be a warrior anymore and all she ever wants to tell them is that you never forget.

When the war arrives at her front door, she gets her shot.  She takes it.

Peter Riegert as Lieutenant General Nathaniel Ludwig - Director of Homeworld Security

Ludwig respects the hell out of General Gordon, but he knows something he doesn't think she's figured out yet. She's following in the tradition of every SGC head before her: she's getting too close.  The SGC has never been the minor leagues and, despite what most personnel passing through the halls seem to think, the stakes are still pretty damned high. That hasn't changed. What has changed is which direction the enemy is coming from.  Ludwig has great respect for Gordon and for the memory of every general that came before; he simply hopes that in the end she'll understand that sometimes getting too close means doing damned distasteful things. He loves his planet, too, and he's always meant well.


Timothy Olmundson as Colonel Edwin ‘Homer’ Simpson - 2IC to General Gordon, leader of SG-1

“Homer as in The Illiad, not as in the character.” He spends more time telling O’Neill that than he spends giving orders. Not that he has to give many. Simpson’s team, the SGC’s premier first contact team, is hand-picked and top-notch.  They’re a well-oiled machine in his opinion, but sometimes too well-oiled.  They slip and slide through the rules of protocol as it suits them and that does bother him.  The good colonel is nothing if not a stickler for the rules, even if he’ll break half a dozen in the name of saving the day.  They exist for a reason and he has to remember that every time he wants to tell O’Neill to drop and give him 50.

Despite the temporal wonder that is his second-in-command, Simpson enjoys his work and how coworkers. It makes up for the person life he's long since given up on and the career that's hit a a brick wall.  He'll never make general and he doesn't think there's much to save the world from nowadays, but there isn't a day that comes or goes that he regrets stepping through the gate. As long as he's got that, nothing else matters.


Maggie Q as Staff Sergeant. Morgan Williams (reserve status)

After years with the FBI, the new world order finds Morgan drawn back into the Air Force’s waiting arms, where her options are to help destroy her people or save them despite themselves.  As the saying goes, ‘The devils are inside the walls’ and Morgan has to decide whether she’ll be one of them.

In this iteration, as in any other, SG-1 doesn’t make her decision easy.  Regardless, when all that’s left of the Cheyenne Mountain Complex is a crater and a guilty plume of smoke, she puts down her badge and picks up her MP5.  She was born a decade too late to travel to other worlds, but ass-kicking has no expiration date.


Natasha McElhone as Elidah Giran - Off-world emissary of the Laz

While beautiful, Elidah Giran is far from a serene beauty of the cosmos.  She rages, she screams, she fights, and she hurts. Trapped on a planet that isn’t her own with people that are strangers, she ends up doing a lot of all of the above.  The simple thing to do would be to take up arms with the men and women of the SGC against those who’d seek to throw their world into chaos. But as the great brother of her great mother often told her, “What is simple is not always good.”  Her people are trapped without a chance in a galaxy far from Earth and Elidah’s only chance to return belongs with the victors of this war. She cannot afford to come out on the losing side of history. So, she does the only thing she can: she lays down her weapon and she waits. She can only hope it does not cost her her soul.

Peter Gallagher as Porter Osprey - The Antagonist


He could be called the epitome of the big, the bad, and the ugly. Well, not so ugly. Not on the outside at any rate.  Porter Osprey is a genius of the commercial sort. He can sell anything to anyone, take anything from anyone, and have them thank him after.  Logic is his card deck and he can deal any game he likes.  The game he's dealing now is called Risk and the stakes are control of the Free World.  In his estimation, small potatoes.  And the universe outside? Nah, he doesn’t care so much about that. If the people who’ve saved humanity hundreds of times can’t do it a few times more, maybe it’s just time.
Some people call him crazy; he calls himself a realist.

Off-World


Emilie Ullerup as Captain Cody Jensen - Aide to Major Walker

Cody Jensen never wanted to be in administration. She was built for action and speed and fighting; that's who she's always been. But a series of reprimands have ensured that she'll get nowhere near where the fighting truly is: in the new battlefields of the world or under Cheyenne Mountain.  She's just lucky that her CO managed to pull some strings to have her seconded to Spec Investigations.  Going to the Aria Galaxy beats  filing papers at the Pentagon any day, so she tries not to complain when the other officers give her the cold shoulder.  The fact that they're in town to investigate a rat is no secret, neither is their theory that the rat wears a uniform.  No one likes a spy, but everyone hates the Inquisition.  Cody's hardly an exception to that, but she knows something the rest don't know. Call it a feeling or just paranoia, but something bad - hell, worse - is definitely coming.



Gina Ravera as Major Vivian Walker - Special Investigations Investigator

Major Walker is in the middle of conducting an investigation in the Aria Galaxy when communication with Earth is lost.  The goal of her investigation was to discover the source of a number of suspicious communications from off-world, communications that hinted at an attack of considerable proportions from within Stargate Command.  She'd been positive that something was going to happen, she just hadn't known when. Now, it may be too late and Walker finds herself in a role she's never had to fill, second-in-command of an army and co-leader of a lost tribe.  The expatriates of Earth need someone to look to, but so does Vivian.


David Henrie as Lt. August ‘Gus’ McKay - related to Jeannie and Rodney McKay

Being the son of Rodney McKay has never been easy for Gus. People expect him to pull answers out of the air, they expect him to save the day, but he’s just a kid. He’s always been average and he’s fine with that. There are just some days when he wishes he was better legacy for the father he barely knew.  When he was six, his father was killed while experimenting on an unstable ZedPM.  The explosion destroyed a quarter of the ancient city in San Francisco Bay and put paid to any chance of keeping the place a secret.  He supposes the program has his father to thank for the partial declassification that took place all those years ago.  It led to big changes; some good, most crappy, but Homeworld is still chugging along.

As a little kid, he dreamt of sailing among the stars on ships like The Hammond.  He’d had the worst crush on Colonel, then General, Carter and was determined to be wherever she was.  She’d never shuffled him off to someone when he came around, had always taken the time to patiently answer his precocious questions.  His Aunt Jeannie used to say that Sam found him sweet in a way she never found his father, that if Rodney McKay had been a little more like Gus McKay he might have a very different pair of blue eyes and dimples, too.  He didn’t like to think about that though; weird or not, life was hard enough without a chest filled with might have beens.

In any case, Samantha Carter died in the line of duty when Gus was nine.  He thinks he remembers her coffin; touching the flag and physically counting the stars, but he isn’t sure. It might have been his father’s instead. All flags feel pretty much the same when you cry on them.


Lena Headey as Colonel Dylan West Anderson - Commander of Pegasus Station

Dylan West Anderson is the most senior officer left in the Pegasus Galaxy in the wake of losing contact with Earth. How does she know? She knows because there was a meeting which every outpost leader was slated to attend, herself included.  The only reason she’s alive now is because IOA representative, Dawn Masterson requested that she return early.  The woman has no rank and certainly no business manning the gate, which made the request both galling and alarming.

She remembers looking back to receive General Gordon’s unspoken permission to embark and ascending the ramp.  She remembers the familiar pins and needles in her hands. Then, just as she was immersing herself inside the event horizon, she felt and heard a massive concussion at her back. It sent her flying heel over tit through the gate onto her face.  Masterson was waiting on the other side to drag clear of the firestorm that followed. She wasn’t alone; Pegasus Station medic, Marty Copeland was right beside her.  If she’d been able to remain conscious for one more moment, she might have requested a mission report.

She wakes up to find Earth unreachable and her base under siege. Cold-dialing local allies finds them in similar straits.  Somebody’s got the Tau’ri pegged and she can’t begin to imagine who. They’ve had no real enemies since the Replicators and the Ori were wiped out.  Out here, there’s no backup, just the resources they’ve got, the people they know, and the wit she can pool together.  She doesn’t have time to recover, only to act.  For the first time since joining up, she wishes she was a bit more like her grandfather.  General W.O. West was known for making hard choices when the chips were down and making them right.  She can only hope it’s hereditary.  What remains of the Pegasus Tau’ri are depending on it.

fandom: stargate atlantis, fandom: stargate sg-1, all: fanfiction, character: clone!jack

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