May 03, 2007 17:17
So the D&D game I'm going to be running is going to be set in a world that Andrea and I created for a story we were writing.
Alejandro asked me, last night, about religion in the world.
Now, the continent the game is taking place in is divided into City-States, each generally ruled by a Lord or Council, and extending usually not much more than a few days ride from the capital, where it will border on another such state, sometimes peacefully, sometimes less than.
Of course, in a world so divided, there are many religions. The world does in fact have a few True Gods, but it's hard to tell sometimes which are true and which are false, as it seems every second day there's another preacher crying out how he's discovered a true god.
So I got to writing a bit, and thought I'd give you all a little preview at a couple of gods, though I won't say whether either of them actually exists.
Oy.. I really wish Andrea were around so I could bounce these off of her, and they are certainly not set in stone at this point, so don't go memorizing their scriptures just yet, but these two I think aren't likely to change too much. I'm especially fond of Qlklvr.
Let me know what you think!
Coriol - Lord of the Upper Heavens
Coriol is one of the most widely worshipped gods on the continent. He is the God of the Upper Heavens, which is generally understood to mean that he rules over the Stars, and other such things beyond this world. He is often called, "The Watchful", and many believe that the Sun and Moon are his faces, and the Stars his eyes. He is a God of Order. He likes to keep things running smoothly, and if mountains need to be ground into dust in the process, so be it.
His alignment is Lawful Neutral. Everything that He does, or that His disciples do, is done for a reason.
Coriol's temples tend to be grand, ornate structures, with massive reliefs of his symbol, which is a half-sun, half-moon, generally cast in gold and silver.
Coriol's followers are often marked by a sense of purpose and direction. They understand that they have a reason for existing, and that what they do has a meaning and design, and it is not uncommon for Coriol's more zealous followers to let slip their sense of self, and lose themselves in Coriol's grand scheme.
Qrlklvr - God of confusion and deception.
Qrlklvr is probably the most difficult god to comprehend, which is understandable, when one considers his domains. No one is really even certain which alignment he follows, so his followers may be any alignment, though lawful is discouraged.
Qrlklvr's priests are some of the most widespread, though 'scattered' may be a more accurate way of describing them. It can be difficult to take Qrlklvr's priests seriously due to the fact that none of them really seem able to agree on how to properly pronounce His name, and a few of them argue that that's not really how you spell it, anywhow. In fact, none of them are really actually certain that He is a He, and not a She, but they seem to have.. mostly settled on He just to keep things simple. It's one less letter to deal with, after all.
Qrlklvr's priests are much more likely to be found wandering about the continent on their own, than congregating in temples, though a few temples to Qrlklvr do exist. They tend to be disorganized sorts of places, for the most part.
Rogues and thieves frequently pay tribute to Qrlklvr, and one may often hear a warrior mutter, "May.. Qrl..Qlkv.. May confusion blight our enemies!"
Qlklvr is often a target of skeptics, however, due to the disorganization of his priests, as well as pretty much anything else relating to Qrlklvr.
Arranaeus the Curious once asked, "Qrlklvr? How can such a God exist, that does not even have any vowels?" This question is oft repeated by both Qrlklvr's non-believers, as well as some of his more confused followers.
I suppose that's entry nineteen, though it doesn't feel like my usual type of entry. Well, if you read it, I hope it was at least somewhat enjoyable. Let me know what you think, ok? Comments are good!
~Sleet
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