[Helga Sinclair set three boards up, carefully arranging each of the pieces. According to the forms she'd filled out, this "club" would last ninety minutes every Tuesday evening. However, she understood the importance of flexibility
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[Here, have a Hiccup walking into the room.] Uh. Hi. This is for the 'chess' thing, right?
[Curiously, he leans over a chess board and curiously examines its setup. He knew chess was different from hnefatafl, but seeing it now, he had no idea how this was meant to be played.]
[Helga touches the head of the king.] This is your king. The object is to protect him and capture the other player's.
You have your infantry-- the pawns. [She picks up one of the little pieces.] Then you have your officers. [She touches each one in turn.] The rooks, knights, and bishops. [She indicates the last piece.] And your queen.
Every piece has rules for how it can move and how it can capture other pieces. You chip away at your opponent's defenses until you can "check" them, which means the king is in danger but can escape, or until "checkmate," where the king has no choice but to surrender.
The pawns can move one or two spaces forward on their first move. After that, it's one space forward. They cannot go backwards. They capture diagonally. They cannot jump pieces. Meaning they cannot go over pieces. If a pawn has a piece in front of it, it is stuck.
Rooks can move as many spaces as they have available in a straight line-- either back and forth or side to side. They cannot move diagonally or jump pieces. If an opponent's piece is in a valid space for the rook, you capture it-- remove it from the board.
Bishops can only move diagonally, and they cannot jump pieces.
Knights move in a two-three pattern. [She picks one up to demonstrate.] two or three spaces in one direction, then three or two spaces in the other. They can jump other pieces. They do not capture jumped pieces, but if they land on the same spot as an enemy, they capture that.
The king can only move one space at a time but in any direction.
The queen can move in any direction any number of open spaces. She cannot jump pieces.
[gives Helga one of those looks, then glances down at the chessboard. He tentatively pokes at the pieces, trying to figure out which one to move first without breaking any rules. He looks up again after a few short minutes.]
[Hiccup just does as he is told, sitting down and staring at the board a bit longer before grabbing his leftmost pawn and moving it two spaces forward.]
[Curiously, he leans over a chess board and curiously examines its setup. He knew chess was different from hnefatafl, but seeing it now, he had no idea how this was meant to be played.]
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[Her tone is as close to friendly as Helga ever gets.]
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You have your infantry-- the pawns. [She picks up one of the little pieces.] Then you have your officers. [She touches each one in turn.] The rooks, knights, and bishops. [She indicates the last piece.] And your queen.
Every piece has rules for how it can move and how it can capture other pieces. You chip away at your opponent's defenses until you can "check" them, which means the king is in danger but can escape, or until "checkmate," where the king has no choice but to surrender.
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...so then what are the rules about moving the pieces?
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Rooks can move as many spaces as they have available in a straight line-- either back and forth or side to side. They cannot move diagonally or jump pieces. If an opponent's piece is in a valid space for the rook, you capture it-- remove it from the board.
Bishops can only move diagonally, and they cannot jump pieces.
Knights move in a two-three pattern. [She picks one up to demonstrate.] two or three spaces in one direction, then three or two spaces in the other. They can jump other pieces. They do not capture jumped pieces, but if they land on the same spot as an enemy, they capture that.
The king can only move one space at a time but in any direction.
The queen can move in any direction any number of open spaces. She cannot jump pieces.
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But once you play, it becomes a lot easier to understand.
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You said this gets easier?
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Sit down.
[She sits as well and turns the board so the white pieces are near Hiccup.]
White moves first. Select a pawn, the first row, and move one or two spaces forward.
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She'll save bringing out the knight.]
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