Last month, we looked at
Feng et al's (2007) research that suggested that player first-person shooter video games could improve performance in a mental rotation task - especially in women.
Ferguson et al (2007), also published last month, found that men's and women's abilities to draw "masculine" and "feminine" object exemplars seemed to vary
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I guess I'm picturing "revolver" exemplars and "brassiere" exemplars, and noticing the much greater variation that falls within the category "brassiere." Back when I wore those things on a regular basis, I owned front-closure, back-closure, underwire, sports bras (both dual-strap and sport-back), strapless, and backless examples. Actually, I still own some of them -- I'm sentimental. However, my father collected guns a bit, and the main functional differences I can think of between revolvers is the length of the barrel and the fact that some of my father's revolvers had five chambers while some had six. The category "pistol" seems more congruent with "brassiere" than "revolver".
Video-game controller, on the other hand, feels fairly congruent. Did participants draw a joystick, a keyboard, a Wii controller, and a Playstation controller?
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But a bra? I mean, there's really not much to it. The ones I wear (if I do) are sports bras and don't have fiddly bits. And a compact? I mean... those are just round, right? Or at most square with round things in them?
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