I don't manage all that well playing this many hoods since it takes me ages to visit them, but hey... :'D
So I promoted a random townie to bartender and it doesn't work, the problem is most likely in the bar itself, much like those three BG bars that don't spawn bartenders in the original TS2 game.
Lord Darcy has fixed those, and provided some informations on how to fix other bars/objects, but it's far too advanced for me, especially since I like the CS bar the way it is, because it can kill townies :D In Wanmami once, it killed someone on the Valance lot, the townie was playing bartenders like they do in this game when there is a bar on a residential lot, and much like couches and the wobbly rabbit toy in the two other Stories games, the bar apparently doesn't come with a motives check for the townies using it, so if you don't chase them off before they hit critical motives failure, they die ^^
Anyway, if you want to "promote" a townie to service NPC, you need to -in "Family information (FAMI)", add them to the service NPC Family and delete them from the Townie Family -in "Sim Description (SDSC)", you need to both change their Family Instance in "Overview" (from 0x7FFE to 0x7FFF), and in the "Other" tab, you need to give them the correct NPC type. -and according to Chris Hatch on MTS, you need to change their GUID to that of the service NPC. I don't have a list of those Service NPC GUIDs, I just looked what it was in premade bartenders. For this you need to open the character file, and under OBJD, make note of the sim's "Orig. GUID" for backup, and change it with that of the service NPC you want. For bartenders it's 0x0C8EE246 for instance.
This last step with the GUIDs might be optional, I know for sure that it's not needed to turn a regular townie into a Garden Club member for instance.
I have turned townies in service NPC's before that but I honestly can't remember if that step was needed.
NPC types are listed here, although it's just as quick to copy the code from an existent NPC: https : / / simswiki . info / wiki . php ? title=SDSC
(Added a lot of spaces to pass the dreaded lj url ban^^)
My head spins with all the SimPE info but I'm sure if I followed it step by step it is far less complicated than it looks! Thanks for the tips even if they are dizzying. :D
I loaded up the game to test for sure if the maid was consistently new, because as mentioned, I wasn't paying close attention before. For 3 days the same one came, so it seems okay for now. Not sure why I was getting different ones earlier but I will not complain! Still, I will keep your mini tutorial in mind, just in case.
Also, I knew about the killer couches, but not the rabbit head. Is that in both games? I'll have to try it next time I load them. Uhhh, for scientific purposes only of course...
It cannot be complicated SimPE stuff if I can do it^^
Probably the CS maid doesn't have the same issue as the LS driver, then , as that is really specific and I haven't seen anyone complain about the CS maid.
I can't tell you whether it's in both games, I think so, it's very tricky to turn a toddler into a rabbit-toy murderer, due to the short span of toddler motives themselves. You need to have a fully rested/fed toddler with an empty bladder, so it can trap the innocent townie long enough to kill him, and you need to trap the townie when his motives are already rather close to critical, as older sims can resist much longer than toddlers :D
So I promoted a random townie to bartender and it doesn't work, the problem is most likely in the bar itself, much like those three BG bars that don't spawn bartenders in the original TS2 game.
Lord Darcy has fixed those, and provided some informations on how to fix other bars/objects, but it's far too advanced for me, especially since I like the CS bar the way it is, because it can kill townies :D In Wanmami once, it killed someone on the Valance lot, the townie was playing bartenders like they do in this game when there is a bar on a residential lot, and much like couches and the wobbly rabbit toy in the two other Stories games, the bar apparently doesn't come with a motives check for the townies using it, so if you don't chase them off before they hit critical motives failure, they die ^^
Anyway, if you want to "promote" a townie to service NPC, you need to
-in "Family information (FAMI)", add them to the service NPC Family and delete them from the Townie Family
-in "Sim Description (SDSC)", you need to both change their Family Instance in "Overview" (from 0x7FFE to 0x7FFF), and in the "Other" tab, you need to give them the correct NPC type.
-and according to Chris Hatch on MTS, you need to change their GUID to that of the service NPC. I don't have a list of those Service NPC GUIDs, I just looked what it was in premade bartenders.
For this you need to open the character file, and under OBJD, make note of the sim's "Orig. GUID" for backup, and change it with that of the service NPC you want. For bartenders it's 0x0C8EE246 for instance.
This last step with the GUIDs might be optional, I know for sure that it's not needed to turn a regular townie into a Garden Club member for instance.
I have turned townies in service NPC's before that but I honestly can't remember if that step was needed.
NPC types are listed here, although it's just as quick to copy the code from an existent NPC:
https : / / simswiki . info / wiki . php ? title=SDSC
(Added a lot of spaces to pass the dreaded lj url ban^^)
Reply
I loaded up the game to test for sure if the maid was consistently new, because as mentioned, I wasn't paying close attention before. For 3 days the same one came, so it seems okay for now. Not sure why I was getting different ones earlier but I will not complain! Still, I will keep your mini tutorial in mind, just in case.
Also, I knew about the killer couches, but not the rabbit head. Is that in both games? I'll have to try it next time I load them. Uhhh, for scientific purposes only of course...
Reply
Probably the CS maid doesn't have the same issue as the LS driver, then , as that is really specific and I haven't seen anyone complain about the CS maid.
I can't tell you whether it's in both games, I think so, it's very tricky to turn a toddler into a rabbit-toy murderer, due to the short span of toddler motives themselves. You need to have a fully rested/fed toddler with an empty bladder, so it can trap the innocent townie long enough to kill him, and you need to trap the townie when his motives are already rather close to critical, as older sims can resist much longer than toddlers :D
Reply
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